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* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Improve lua vector helper class doumentation (#12090)DS2022-03-19
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* Fix memory leak in EmergeManagerDaroc Alden2022-03-14
| | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it.
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
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* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
| | | Initialize the values properly
* Remove direct OpenGL(ES) dependencysfan52022-03-09
| | | | | IrrlichtMt now provides this for us (see last commit) fixes #12041
* Use Irrlicht bindings for GL callsfan52022-03-09
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* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
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* Reuse normal offset calculation for nodesDmitry Kostenko2022-03-07
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* Correct normal bias for entitiesDmitry Kostenko2022-03-07
| | | | | | Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-07
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* Remove debugging codeDmitry Kostenko2022-03-07
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* Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-07
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* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
| | | | | Avoid using read only materials in mesh scene node, as it confuses shadow renderer.
* Apply texture matrix when rendering shadowmapDmitry Kostenko2022-03-07
| | | | Fixes shadows of animated sprite entities
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
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* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-07
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* Fix shadow rendering with filtering disabledDmitry Kostenko2022-03-07
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* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-07
| | | | | Detect non-zero normals which point in the opposite direction from the face plane normal.
* Improve lighting of entities.Dmitry Kostenko2022-03-07
| | | | | Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows
* Improve self-shadowing based on light/normal angleDmitry Kostenko2022-03-07
| | | | Add compatibility with colored shadows.
* Copy shadow mapping shader from nodes to objectsDmitry Kostenko2022-03-07
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* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
| | | | For example, dropped nodes and items.
* Render shadows on entities.Dmitry Kostenko2022-03-07
| | | | Fixes problem with mod 'drawers'.
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
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* Allow get_sky to return a table (#11963)Zughy2022-03-05
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* Fix segfault with autoscale_mode (again)sfan52022-03-02
| | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
* Move the codebase to C++14sfan52022-02-26
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* Fix broken dependency enabling due to missing `enabled` field (#12093)rubenwardy2022-02-24
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* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
| | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
* FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-22
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* Add TGA test nodes to devtest (#11978)Nils Dagsson Moskopp2022-02-22
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* Lua API: Consistently use double vs. single quotes (#12075)Lars Müller2022-02-22
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* Clean up ClientReady packet handlingsfan52022-02-17
| | | | fixes #12073
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-16
| | | | | * use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients
* Apply texture pack main menu textures immediately (#12018)ROllerozxa2022-02-12
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* Add support for 'seed' in disallow_mapgen_settings (#12023)Wuzzy2022-02-12
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* Correct world_format.txt specification (#12061)Dennis Jenkins2022-02-12
| | | The node timers appear at the end of a mapblock for map format version >= 25, not just map format version 25.
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
| | | | | | | | | | | | | * Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta
* Increase max objects per block defaults (#12055)Lars Müller2022-02-08
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* Remove awful Mingw32 workaroundssfan52022-02-08
| | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022
* Update MinGW used by CIsfan52022-02-08
| | | | | This made a rebuild of 32-bit deps necessary. They were updated in the process and this was done for 64-bit too for consistency.
* Noise params serialization fixupGaël C2022-02-08
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* Send HUD flags only if changedLars Müller2022-02-08
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* Update copyright year in README (#12029)Zughy2022-02-04
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* Fix broken server startup if curl is disabled (#12046)sfan52022-02-04
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* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
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* Clean up ClientInterface lockingJude Melton-Houghton2022-02-03
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* Add more documentation for the list[] fs element (#11979)DS2022-02-03
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* Fix macOS compile instructionssfan52022-01-31
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