Commit message (Collapse) | Author | Age | |
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* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
| | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | ||
* | Improve lua vector helper class doumentation (#12090) | DS | 2022-03-19 |
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* | Fix memory leak in EmergeManager | Daroc Alden | 2022-03-14 |
| | | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it. | ||
* | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-03-14 |
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* | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-03-11 |
| | | | Initialize the values properly | ||
* | Remove direct OpenGL(ES) dependency | sfan5 | 2022-03-09 |
| | | | | | IrrlichtMt now provides this for us (see last commit) fixes #12041 | ||
* | Use Irrlicht bindings for GL call | sfan5 | 2022-03-09 |
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* | Fix memory leak from SpatialAreaStore (#12120) | Daroc Alden | 2022-03-09 |
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* | Reuse normal offset calculation for nodes | Dmitry Kostenko | 2022-03-07 |
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* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
| | | | | | | Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane | ||
* | Change normal bias for entities to avoid shadow acne | Dmitry Kostenko | 2022-03-07 |
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* | Remove debugging code | Dmitry Kostenko | 2022-03-07 |
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* | Ensure nightRatio is greater than zero in object shader | Dmitry Kostenko | 2022-03-07 |
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* | Fix shadows for upright sprite nodes | Dmitry Kostenko | 2022-03-07 |
| | | | | | Avoid using read only materials in mesh scene node, as it confuses shadow renderer. | ||
* | Apply texture matrix when rendering shadowmap | Dmitry Kostenko | 2022-03-07 |
| | | | | Fixes shadows of animated sprite entities | ||
* | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | 2022-03-07 |
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* | Use correct indexes when checking mesh normals | Dmitry Kostenko | 2022-03-07 |
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* | Fix shadow rendering with filtering disabled | Dmitry Kostenko | 2022-03-07 |
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* | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | 2022-03-07 |
| | | | | | Detect non-zero normals which point in the opposite direction from the face plane normal. | ||
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
| | | | | | Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | ||
* | Improve self-shadowing based on light/normal angle | Dmitry Kostenko | 2022-03-07 |
| | | | | Add compatibility with colored shadows. | ||
* | Copy shadow mapping shader from nodes to objects | Dmitry Kostenko | 2022-03-07 |
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* | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 |
| | | | | For example, dropped nodes and items. | ||
* | Render shadows on entities. | Dmitry Kostenko | 2022-03-07 |
| | | | | Fixes problem with mod 'drawers'. | ||
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 |
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* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 |
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* | Fix segfault with autoscale_mode (again) | sfan5 | 2022-03-02 |
| | | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture. | ||
* | Move the codebase to C++14 | sfan5 | 2022-02-26 |
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* | Fix broken dependency enabling due to missing `enabled` field (#12093) | rubenwardy | 2022-02-24 |
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* | Lua API documentation: Various fixes (#12059) | SmallJoker | 2022-02-23 |
| | | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | ||
* | FormspecMenu: make drawing of backgrounds less hacky (#9517) | DS | 2022-02-22 |
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* | Add TGA test nodes to devtest (#11978) | Nils Dagsson Moskopp | 2022-02-22 |
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* | Lua API: Consistently use double vs. single quotes (#12075) | Lars Müller | 2022-02-22 |
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* | Clean up ClientReady packet handling | sfan5 | 2022-02-17 |
| | | | | fixes #12073 | ||
* | Use absolute value for bouncy in collision (#11969) | pecksin | 2022-02-16 |
| | | | | | * use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients | ||
* | Apply texture pack main menu textures immediately (#12018) | ROllerozxa | 2022-02-12 |
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* | Add support for 'seed' in disallow_mapgen_settings (#12023) | Wuzzy | 2022-02-12 |
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* | Correct world_format.txt specification (#12061) | Dennis Jenkins | 2022-02-12 |
| | | | The node timers appear at the end of a mapblock for map format version >= 25, not just map format version 25. | ||
* | Allow to set the displayed item count and its alignment via meta (#8448) | DS | 2022-02-10 |
| | | | | | | | | | | | | | * Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta | ||
* | Increase max objects per block defaults (#12055) | Lars Müller | 2022-02-08 |
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* | Remove awful Mingw32 workarounds | sfan5 | 2022-02-08 |
| | | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022 | ||
* | Update MinGW used by CI | sfan5 | 2022-02-08 |
| | | | | | This made a rebuild of 32-bit deps necessary. They were updated in the process and this was done for 64-bit too for consistency. | ||
* | Noise params serialization fixup | Gaël C | 2022-02-08 |
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* | Send HUD flags only if changed | Lars Müller | 2022-02-08 |
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* | Update copyright year in README (#12029) | Zughy | 2022-02-04 |
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* | Fix broken server startup if curl is disabled (#12046) | sfan5 | 2022-02-04 |
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* | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | 2022-02-04 |
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* | Clean up ClientInterface locking | Jude Melton-Houghton | 2022-02-03 |
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* | Add more documentation for the list[] fs element (#11979) | DS | 2022-02-03 |
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* | Fix macOS compile instructions | sfan5 | 2022-01-31 |
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