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Commit message (Expand)AuthorAge
* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-10
* Add more Prometheus metrics (#12274)sfan52022-05-09
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-09
* Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller2022-05-09
* Docs: Recommend `self.name` (#12239)Lars Müller2022-05-09
* Consolidate some data structures in MapBlockMeshsfan52022-05-08
* Cache serialized mapblocks during sendingsfan52022-05-08
* item_entity: Cache collisionbox for use in on_stepsfan52022-05-08
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-08
* Remove unused variable WARN_INITZughy2022-05-08
* Enable dependencies when enabling modpacks (#12202)Jude Melton-Houghton2022-05-08
* Fix enabling of dependencies with identical names (#12253)Jude Melton-Houghton2022-05-08
* Fix mods not being recursively enabledrubenwardy2022-05-08
* Fix texture packs showing as "Nil (enabled)" in Content tabrubenwardy2022-05-07
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-06
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-06
* Bump IrrlichtMt to 1.9.0mt5 in CIsfan52022-05-06
* Declare all bundled libs as staticsfan52022-05-06
* Sort out some issues with our CI setupsfan52022-05-06
* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-04
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-04
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-04
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-04
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Add vector.combine (#11920)Lars Müller2022-05-04
* ContentDB: Fix ungraceful crash on aliases when list download failsrubenwardy2022-05-03
* Fix broken FPS/dtime counters in debug infosfan52022-05-03
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Fix synchronization issue at thread startsfan52022-05-02
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Reorganize some builtin functions in preparation for async envsfan52022-05-02
* Remove some unused variable from Lua class wrapperssfan52022-05-02
* Add German translation to AppData file (#12161)JakobDev2022-05-02
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-01
* Deal with compiler warningssfan52022-04-30
* Enable additional warning flagssfan52022-04-30
* Run automated tests when lua files change (#12184)x20482022-04-30
* Update mods_here.txt to mention installing mods via CDB (#11876)qwerty123a22022-04-29
* Clean up some auth packet handling related codesfan52022-04-28
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-28
* Apply disallow_empty_password to password changes toosfan52022-04-28
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-28
* Refactor local time getter functions (#12221)Oblomov2022-04-28
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
* Show unknown node in debug screen (#12230)Wuzzy2022-04-28
* DevTest: Fix armorball sprite (#12228)Wuzzy2022-04-28
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
* Fix texture packs not showing as enabled in mainmenurubenwardy2022-04-24
* Fix invalid queued package element and path (#12218)Alex2022-04-24
* DevTest: Add more test weapons and armorball modes (#11870)Wuzzy2022-04-24