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* Add feature table entry for new dynamic media APIsfan52021-09-19
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* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-19
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* Shave off buffer copies in networking code (#11607)sfan52021-09-17
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* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
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* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-17
| | | | The warnings occured with the clang compiler
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
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* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
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* Add Windows-specific CreateTempFile() implementationsfan52021-09-14
| | | | Once again MSVC is the only compiler not supporting basic POSIX functionality.
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
| | | | fixes #11610
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
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* Clean up/improve some scriptapi error handling codesfan52021-09-10
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* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
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* Split vector.new into 3 constructorsDS2021-09-10
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* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
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* Add missing zstd-libs to final Docker imageBuckaroo Banzai2021-09-07
| | | Also add `minetestserver --version` command to verify docker build in CI
* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
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* Add hint to error message on how to build with in-tree Irrlicht20kdc2021-09-05
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* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-01
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* Update README for zstd changessfan52021-09-01
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* Don't look for zlib and zstd manually on Windowssfan52021-09-01
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* Drop Ubuntu 16.04 from gitlab-ci, add 20.04 insteadsfan52021-09-01
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* Check for required libzstd APIs in cmakesfan52021-09-01
| | | | It's very unlikely that anyone uses a zstd version this old, but if they do fail early.
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
| | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de>
* CI: Bump IrrlichtMt to 1.9.0mt3sfan52021-08-31
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* Remove closing paren as weblink delimiterpecksin2021-08-29
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* Async-related script cleanupssfan52021-08-28
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* CI: Add macOS workflow (#11454)fn ⌃ ⌥2021-08-28
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* Remove redundant on_dieplayer callssavilli2021-08-28
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* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
| | | | | | Supports both AND and OR requirements, e.g. * "a tool that's in any of these groups" * "a tool that's in all of these groups"
* Optimize vector length calculations (#11549)Lean Rada2021-08-27
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* Add debian 11 to Gitlab-CI (#11571)Loïc Blot2021-08-27
| | | | * feat(gitlab-ci): add debian 11 support
* fix: update to alpine 3.14 (#11570)Loïc Blot2021-08-24
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* Set policies through CMake 3.9 to allow enabling IPO (#11560)JosiahWI2021-08-23
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* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-23
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* Inventory: Fix rare out-of-bounds accessSmallJoker2021-08-23
| | | Co-authored-by: Thomas--S <info@thomas-stangl.de>
* Use utf-8 for the Irrlicht clipboard (#11538)DS2021-08-23
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* Fix server-only builds on older CMake versions (#11566)sfan52021-08-23
| | | closes #11564
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
| | | | This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks
* Allow lib/irrlichtmt to work for server builds (headers-only)sfan52021-08-21
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* Show status message when changing block bounds (#11556)Wuzzy2021-08-21
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* Validate staticdata and object property length limits (#11511)sfan52021-08-19
| | | | | | Some games provide users with enough freedom to create items with metadata longer than 64KB, preventing this from causing issues is on them but we'll still do the minimum not to abort the server if this happens.
* Fix scaled world-aligned textures being aligned inconsistently for ↵Wuzzy2021-08-19
| | | | non-normal drawtypes
* Add fwgettext util functionrubenwardy2021-08-19
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* Fix inconsistent integer comparison warningsSmallJoker2021-08-17
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* Clarify the meaning of "rightclick"/"use" in documentation (#11471)Wuzzy2021-08-16
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* Start sprite animation at the beginning (#11509)Lean Rada2021-08-16
| | | When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
* Cap iterations of imageCleanTransparent sanelysfan52021-08-16
| | | | fixes #11513 performance regression with 256x textures
* Fix access violation in create_schematic() (#11534)Treer2021-08-16
| | | | | fixes #11533 Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
* Fix segfault caused by shadow map on exitSmallJoker2021-08-12
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