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*
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
*
Remove debugging code
Dmitry Kostenko
2022-03-07
*
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
*
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
*
Apply texture matrix when rendering shadowmap
Dmitry Kostenko
2022-03-07
*
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
*
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
*
Fix shadow rendering with filtering disabled
Dmitry Kostenko
2022-03-07
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
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Improve self-shadowing based on light/normal angle
Dmitry Kostenko
2022-03-07
*
Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2022-03-07
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Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
*
Render shadows on entities.
Dmitry Kostenko
2022-03-07
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
*
Allow get_sky to return a table (#11963)
Zughy
2022-03-05
*
Fix segfault with autoscale_mode (again)
sfan5
2022-03-02
*
Move the codebase to C++14
sfan5
2022-02-26
*
Fix broken dependency enabling due to missing `enabled` field (#12093)
rubenwardy
2022-02-24
*
Lua API documentation: Various fixes (#12059)
SmallJoker
2022-02-23
*
FormspecMenu: make drawing of backgrounds less hacky (#9517)
DS
2022-02-22
*
Add TGA test nodes to devtest (#11978)
Nils Dagsson Moskopp
2022-02-22
*
Lua API: Consistently use double vs. single quotes (#12075)
Lars Müller
2022-02-22
*
Clean up ClientReady packet handling
sfan5
2022-02-17
*
Use absolute value for bouncy in collision (#11969)
pecksin
2022-02-16
*
Apply texture pack main menu textures immediately (#12018)
ROllerozxa
2022-02-12
*
Add support for 'seed' in disallow_mapgen_settings (#12023)
Wuzzy
2022-02-12
*
Correct world_format.txt specification (#12061)
Dennis Jenkins
2022-02-12
*
Allow to set the displayed item count and its alignment via meta (#8448)
DS
2022-02-10
*
Increase max objects per block defaults (#12055)
Lars Müller
2022-02-08
*
Remove awful Mingw32 workarounds
sfan5
2022-02-08
*
Update MinGW used by CI
sfan5
2022-02-08
*
Noise params serialization fixup
Gaël C
2022-02-08
*
Send HUD flags only if changed
Lars Müller
2022-02-08
*
Update copyright year in README (#12029)
Zughy
2022-02-04
*
Fix broken server startup if curl is disabled (#12046)
sfan5
2022-02-04
*
Fix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller
2022-02-04
*
Clean up ClientInterface locking
Jude Melton-Houghton
2022-02-03
*
Add more documentation for the list[] fs element (#11979)
DS
2022-02-03
*
Fix macOS compile instructions
sfan5
2022-01-31
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
*
Fix builtin statbar backgrounds
Lars Mueller
2022-01-31
*
Document moon orientation relative to sun
Lars Mueller
2022-01-31
*
Use virtual paths to specify exact mod to enable (#11784)
rubenwardy
2022-01-30
*
Continue with 5.6.0-dev
sfan5
2022-01-30
*
Bump version to 5.5.0
sfan5
2022-01-30
*
Add another very awful workaround to prevent a crash on Mingw32
sfan5
2022-01-30
*
Update credits for 5.5.0 release (#12001)
sfan5
2022-01-30
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
*
Abort raycasts that go out-of-bounds (#12006)
sfan5
2022-01-30
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