Commit message (Collapse) | Author | Age | |
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* | Builtin: Allow to revoke unknown privileges | SmallJoker | 2022-04-24 |
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* | Fix some debug info showing despite being disabled in the UI (#12205) | Lars Müller | 2022-04-21 |
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* | Update docs to reference CSS Color Module Level 3 | Lars Müller | 2022-04-21 |
| | | | as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either | ||
* | Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187) | paradust7 | 2022-04-16 |
| | | | | | | | Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break. | ||
* | Send chat error when attemping to /set a secure setting (#12193) | olive | 2022-04-16 |
| | | | | | Attempting to /set a secure setting will now say that is disallowed. Previously this would shut down the server. Reading secure settings via /set is still allowed. | ||
* | upright_sprite: Fix walk animation in first person (#12194) | SmallJoker | 2022-04-15 |
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* | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | 2022-04-14 |
| | | | | | | | | * Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders | ||
* | Fix item entity Z-fighting | Lars Mueller | 2022-04-10 |
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* | Remove unneeded ObjectRef setter return values (#12179) | Lars Müller | 2022-04-10 |
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* | Don't test overflow behavior for VoxelArea extents | ShadowNinja | 2022-04-08 |
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* | Remove generate-texture-normals.sh | ShadowNinja | 2022-04-08 |
| | | | | Minetest does not use normal maps any more. | ||
* | Fix typo and update settings files | ShadowNinja | 2022-04-08 |
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* | Fix spaces generated by settings file generator | ShadowNinja | 2022-04-08 |
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* | Use CMake's -B, --build, and --install options | ShadowNinja | 2022-04-08 |
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* | Fix OOB read in trim("") | ShadowNinja | 2022-04-08 |
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* | Remove duplicate test for trim | ShadowNinja | 2022-04-08 |
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* | Update directory name sanitization | ShadowNinja | 2022-04-08 |
| | | | | | Only ASCII spaces have to be handles specially, and leading spaces are also disallowed. | ||
* | Add tests for sanitizeDirName | ShadowNinja | 2022-04-08 |
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* | Add additional reserved directory names | ShadowNinja | 2022-04-08 |
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* | Auto-detect level of parallelism | ShadowNinja | 2022-04-08 |
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* | Remove duplication in config.h | ShadowNinja | 2022-04-08 |
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* | Spacing fixes | ShadowNinja | 2022-04-08 |
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* | Treat empty XDG_CACHE_HOME same as unset | ShadowNinja | 2022-04-08 |
| | | | | This matches the XDG base directory spec. | ||
* | Use build directory for builds | ShadowNinja | 2022-04-08 |
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* | Fix compiler warnings | ShadowNinja | 2022-04-08 |
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* | Remove reference to a removed file in devtest (followup to #12157) | Dmitry Kostenko | 2022-04-07 |
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* | Remove obsolete commented code (follow up to #12166) | Dmitry Kostenko | 2022-04-07 |
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* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
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* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
| | | | | Fixes violation of Liskov substitution principle Fixes #12144 | ||
* | Enable shadows by default in devtest (#12157) | x2048 | 2022-04-07 |
| | | | | | | * Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Compile Lua as C++ (#11683) | Jude Melton-Houghton | 2022-04-07 |
| | | | Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Fix -mwindows flag not being applied anymore | sfan5 | 2022-04-03 |
| | | | | closes #12165 | ||
* | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 |
| | | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning | ||
* | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 |
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* | Avoid negation of comparison operator (luacheck warning) | Dmitry Kostenko | 2022-04-01 |
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* | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 |
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* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
| | | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance | ||
* | Store vector metatable in registry | Jude Melton-Houghton | 2022-03-29 |
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* | Optimize swapping nodes with equivalent lighting | Jude Melton-Houghton | 2022-03-29 |
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* | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | 2022-03-29 |
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* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
| | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | ||
* | Improve lua vector helper class doumentation (#12090) | DS | 2022-03-19 |
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* | Fix memory leak in EmergeManager | Daroc Alden | 2022-03-14 |
| | | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it. | ||
* | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-03-14 |
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* | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-03-11 |
| | | | Initialize the values properly | ||
* | Remove direct OpenGL(ES) dependency | sfan5 | 2022-03-09 |
| | | | | | IrrlichtMt now provides this for us (see last commit) fixes #12041 | ||
* | Use Irrlicht bindings for GL call | sfan5 | 2022-03-09 |
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* | Fix memory leak from SpatialAreaStore (#12120) | Daroc Alden | 2022-03-09 |
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* | Reuse normal offset calculation for nodes | Dmitry Kostenko | 2022-03-07 |
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* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
| | | | | | | Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane |