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* Don't make TAB exit game if bound to inventory.Auke Kok2017-04-17
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-17
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* Include container.h in util/thread.h. util/thread.h doesn't compile without itPerttu Ahola2017-04-17
* Sneak: Add option for old move codeparamat2017-04-17
* Remove an unused variable in Android BuildLoic Blot2017-04-17
* Plug two minor Leaks (#5603)Auke Kok2017-04-17
* Android progressbar fix (#5601)Loïc Blot2017-04-16
* Disable android leveldb by default (#5596)Nathanaël Courant2017-04-16
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker2017-04-15
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-15
* NetworkPacket: don't copy push std::string and std::wstringLoic Blot2017-04-14
* Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2017-04-14
* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-14
* Fix android buildLoic Blot2017-04-14
* [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-14
* Only use palette if param_type2 is correctDániel Juhász2017-04-13
* Add documentation for map block format 27 (#5576)Dániel Juhász2017-04-13
* [CSM] Fix localplayer documentation (#5557)Vincent Glize2017-04-12
* Fix inability to change metadata using stack:to_table() (#5547)numberZero2017-04-12
* Fix fips_cipher_abort warning and other duplicate macrosLoic Blot2017-04-12
* [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0012017-04-11
* Replace occurrence of luaL_reg in l_localplayer (#5566)t0ny22017-04-11
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-11
* [CSM] Use more gettext (#5553)red-0012017-04-10
* [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10
* Clang-format fix for AndroidLoïc Blot2017-04-10
* Clang-format styles fixes since previous commitLoïc Blot2017-04-10
* Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot2017-04-10
* Hard-coded undersampling.number Zero2017-04-09
* LocalPlayer api luaVincent Glize2017-04-08
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
* Document that write_json will error on unserializable types. (#5539)raymoo2017-04-08
* Prepare for Linux daily build packages (using Gitlab.com CI) (#5542)Loïc Blot2017-04-08
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* code style fix on src/script/cpp_api/s_client.hLoic Blot2017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* Fix cmake library default build problem since moving to lib/Loic Blot2017-04-07
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Fix signed/unsigned conversion warningrubenwardy2017-04-07
* Cavegen: Fix non-constant array initializer error for MSVCSmallJoker2017-04-07
* Settings: Update documentation (#5534)SmallJoker2017-04-07
* Clang-format: fix some header files and remove them from whitelistLoic Blot2017-04-07
* Add the REQUIRE_LUAJIT option (#5526)YuGiOhJCJ2017-04-07
* Windows: Skip cmd for release builds (#5416)adrido2017-04-07
* Fix "error: ‘playerSAO’ was not declared"Auke Kok2017-04-06
* Fix spacingEkdohibs2017-04-06
* Fix problems when overriding the hand:Ekdohibs2017-04-06