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* Improve documentation of tools (#11128)Wuzzy2021-07-27
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* ContentDB: Add reason to downloads (#10876)rubenwardy2021-07-27
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* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
| | | | | | | | | | Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de>
* Add smooth light-shadow transition at noon (#11430)x20482021-07-25
| | | | Node faces with normals pointing East/West (+X/-X) will transition between light and shadow at noon. This code makes the transition smooth.
* Document glasslikeliquidlevel merge bits (#11479)random-geek2021-07-25
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* Remove unused ITextSceneNode header (#11476)hecks2021-07-22
| | | Co-authored-by: hecktest <>
* Remove unused header includeshecks2021-07-21
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* Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0sfan52021-07-20
| | | | Also enable `ky` which appears to work fine.
* CSM: Do not index files within hidden directoriesSmallJoker2021-07-17
| | | | CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
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* Fix documented default colors for set_skyHugues Ross2021-07-14
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* Remove hardcoded "You died." message in chat (#11443)Wuzzy2021-07-12
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* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-12
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* Fix build on Ubuntu 16.04 and macOSsfan52021-07-12
| | | | | | Apparently the C++ standard library is supposed to provide specializations of std::hash for enums (even in C++11) but those don't always work for whatever reason.
* Avoid draw list and shadow map update in the same frame to reduce dtime ↵x20482021-07-11
| | | | | | | | | | jitter (#11393) * Separate draw list and shadows update to reduce jitter * Avoid draw list update and shadow update in the same frame * Force-update shadows when camera offset changes
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-11
| | | | | | | | | | | * Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution
* Refactor video driver name retrieval (#11413)hecks2021-07-11
| | | Co-authored-by: hecktest <>
* Fix typo in lua_api.txthecktest2021-07-10
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* Script API: Fix segfault in remove_detached_inventorySmallJoker2021-07-10
| | | | | when minetest.remove_detached_inventory is called on script init, the environment is yet not set up, hence m_env is still nullptr until all scripts are loaded
* Use `persistence` instead of `persist` in NoiseParams examplesLean Rada2021-07-10
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* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
| | | | | | | | | Add API for mods to hook liquid transformation events Without this API, there is no reliable way for mods to be notified when liquid transform modifies nodes and mods are forced to poll for changes. This allows mods to detect changes to flowing liquid nodes and liquid renewal using event-driven logic.
* Add .editorconfig (#11412)hecks2021-07-03
| | | | | * Add an .editorconfig to the repo root folder, providing code style hints for some text editors and making the code render properly in github. Co-authored-by: hecktest <>
* Auth API: Error when accessed prior to ServerEnv init (#11398)SmallJoker2021-06-30
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* Remove unsupported video drivers (#11395)hecks2021-06-30
| | | This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
* Run on_grant and on_revoke callbacks after privs change (#11387)AFCMS2021-06-30
| | | Callbacks were run too early. This changes the order to call after the privs are updated.
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
| | | | Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing.
* Fix spurious shadow enablement in mainmenusfan52021-06-30
| | | | fixes #11394
* Use user provided lib/irrlichtmt if available (#11276)NeroBurner2021-06-29
| | | | | | | | | | | | | | Use user provided lib/irrlichtmt if available Make it possible for a user to provide the IrrlichtMt dependency as subdirectory at `lib/irrlichtmt`. The subdirectory is added with the `EXCLUDE_FROM_ALL` flag to prevent `libirrlichtmt.a` or other header files to be installed. This enables the user to do the following to satisfy the IrrlichtMt dependency: git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt cmake . -DRUN_IN_PLACE=TRUE
* Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵Wuzzy2021-06-24
| | | | | 'debug' priv to view wireframe (#9315) Fixes #7245.
* Perform some quality assurance for translation strings (#11375)Wuzzy2021-06-23
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* Rework Settings to support arbitrary hierarchies (#11352)sfan52021-06-23
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* Buildbot: Use posix on Win64 builds if available (#11355)Juozas2021-06-22
| | | | | Use posix mingw-w64 toolchain on Win64 builds where applicable, avoids many build errors when using buildwin64.sh to build 64 bit builds on Ubuntu based Linux distributions
* Server: Ignore whitespace-only chat messagesSmallJoker2021-06-22
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* Document hypertext escaping (#11374)Wuzzy2021-06-22
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* Move build/android directory to root of project (#11283)NeroBurner2021-06-21
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* Update builtin locale (#11371)Wuzzy2021-06-21
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* Strip carriage returns from lines in settingtypes.txt (#11338)William L. DeRieux IV2021-06-21
| | | Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Update Dockerfile and improve build speed (#11313)Bensuperpc2021-06-21
| | | | | Use ninja to build image, rename docker build steps: builder and runtime, add argument for docker image version Signed-off-by: Bensuperpc <bensuperpc@gmail.com>
* Fix some typos in builtin (#11370)Wuzzy2021-06-21
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* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
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* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
| | | This check can be used by ABM to reduce CPU usage.
* Make chat web links clickable (#11092)pecksin2021-06-20
| | | If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
* Add roadmap (#10536)rubenwardy2021-06-17
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* Update translation filesupdatepo.sh2021-06-16
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* Update minetest.conf.example and dummy translation fileupdatepo.sh2021-06-16
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* Translated using Weblate (Chinese (Simplified))Riceball LEE2021-06-16
| | | | Currently translated at 95.1% (1290 of 1356 strings)
* Translated using Weblate (Spanish)David Leal2021-06-16
| | | | Currently translated at 81.5% (1106 of 1356 strings)
* Translated using Weblate (Esperanto)Tirifto2021-06-16
| | | | Currently translated at 100.0% (1356 of 1356 strings)
* Translated using Weblate (Chinese (Traditional))Yiu Man Ho2021-06-16
| | | | Currently translated at 75.6% (1026 of 1356 strings)
* Translated using Weblate (Norwegian Bokmål)Allan Nordhøy2021-06-16
| | | | Currently translated at 58.1% (789 of 1356 strings)