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* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
| | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
* InventoryManager: Fix virtual function overload warningSmallJoker2019-09-09
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* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
| | | | Applies to player and detached inventories
* Update minetest.conf.exampleupdatepo.sh2019-09-09
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* Update translation stringsupdatepo.sh2019-09-09
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* Update from WeblateTranslators2019-09-09
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* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
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* Lua API documentation: Various fixes (#8914)SmallJoker2019-09-08
| | | | | | | | | | | | Remove unusable 'minetest.setting_*' from client_lua_api.txt lua_api.txt: - Define the 'mod.conf' format - More precise 'settingtypes.txt' format reference - Document special sound files 'player_*damage' - Group, sort and add 'not_in_creative_inventory' special group - Define the 'Settings' format - Warning about incorrect byte saving in 'StorageRef' - Note about non-persistent player definitions fields - Better 'leveldiff' and 'level' group description
* lua_api.txt: Improve privilege definition (#8912)ANAND2019-09-08
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* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
| | | Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
* label[]: Fix cut-off translated textSmallJoker2019-09-07
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* Fix Irrlicht 1.9 supportsfan52019-09-06
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* doc/client_lua_api: Clarify how client side api and mods start (#8822)Paul m. p. P2019-09-05
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* Force item entities out of solid nodes (simpler) (#8885)sfan52019-09-04
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* Fix Inventory::moveItemSomewhere()sfan52019-09-03
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* Inventory: Handle removeItem leftovers (#8884)SmallJoker2019-09-02
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* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
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* Various fixes to lua_api.txt (#8878)DS2019-09-01
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* particles.cpp: Fix code-styleANAND2019-08-31
| | | | Mainly spacing and pointer placement
* clientobject.h: Fix code-styleANAND2019-08-31
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* Fix rotation of attached particlespawnerPedro Gimeno2019-08-31
| | | | Co-authored-by: ANAND <ClobberXD@gmail.com>
* Document world format version 28 (private nodemeta) (#8857)DS2019-08-31
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* Document luaentity pitch and roll in world format (#8864)DS2019-08-30
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* Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766)Beha2019-08-30
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* Various settingtypes.txt improvements (#8867)Paramat2019-08-28
| | | | | | | | | Improve 'readable' setting names for waving water settings. Change 'near plane' to 'near clipping plane'. Document physics settings. mgv6_spflags: Change 'new biome system' to 'snowbiomes flag' for clarity. Add missing 'noflat' flag to default flags.
* Inventory: Fix missing setModified callsSmallJoker2019-08-25
| | | | Previously inv:remove_item and inv:set_list did not trigger an inventory update
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
| | | | | | | | | | | | | | | Calculate 'i' inside 'y' loop to avoid 'i' and 'y' becoming out of step due to the uses of 'continue'. Simplify calculation of 'p2d' when coordinates are inverted. Remove some unnecessary and unreliable 'index out of voxelmanip' checks. Move calculation of '&em' out of loops. For 'Loop further down until not air' code, use y coordinate to detect being out of voxelmanip, instead of checking index which did not detect that. Add and improve comments. Indent the 'for (;; y--) {' loop. Improve format and fix codestyle issues.
* fontengine: Fix non-gettext buildsSmallJoker2019-08-24
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* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
| | | | | This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
* Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette2019-08-24
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* Improve occlusion culling in corridors with additional checksfan52019-08-24
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* Restore approximate occlusion checksfan52019-08-24
| | | | While less precise, it worked better which is what matters in the end.
* Make Mapgen::spreadLight use a queue (#8838)DS2019-08-23
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* Fix default hand definition not using wieldhand.pngWuzzy2019-08-23
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* Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23
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* Occlusion: Begin cleanupSmallJoker2019-08-23
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* Revert "Don't send position update packet if player is dead"sfan52019-08-21
| | | | This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.
* Add player sprite textures back into the engine as a fallback (#8823)Paramat2019-08-20
| | | | | | | 'player.png' and 'player_back.png' are hardcoded into the engine as the default appearence of the player object, so the textures should be present in the engine. This results in a functional fallback sprite player for when a game has no player appearence related code.
* lua_api.txt: Add link to Minetest Modding Book (#8826)ANAND2019-08-20
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* remove_detached_inventory: Fix segfault during mod loadSmallJoker2019-08-20
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* Don't send position update packet if player is deadANAND2019-08-20
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* Disable autoforward if player is deadANAND2019-08-20
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* Restore intended functionality to minimap markers (#8819)theviper1212019-08-19
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* Find LuaJIT headers on vcpkgUnknown2019-08-18
| | | luajit headers were moved into a subdirectory to avoid conflicts with plain lua
* ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808)SmallJoker2019-08-17
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* Remove unused function in ReliablePacketBuffersfan52019-08-16
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* Minor refactor of IncomingSplitBuffersfan52019-08-16
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* Drop m_list_size from ReliablePacketBuffersfan52019-08-16
| | | | It's not required and, worse, can lead to bugs.
* Mapgen v6: Fix mudflow iteration and iterate twice (#8795)Paramat2019-08-15
| | | | | | | | | | In MapgenV6::flowMud(), the previous implementation of coordinate inversion caused the 2 inverted mudflow iterations (out of the 3 iterations) to not loop over the area, so only 1 non-inverted iteration occurred. Fix this bug but only iterate mudflow twice, as mapgen v6 has only had 1 iteration for many years. There is now a good balance of 1 non-inverted iteration and 1 inverted iteration.
* network: Stricter handling of split packetssfan52019-08-15
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