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Author
Age
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
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Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
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Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...
dvere
2014-11-25
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Make duplicate warning checks file and line specific
ShadowNinja
2014-11-23
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Fix console spaming by debug function on mod checking for global variable to ...
sapier
2014-11-23
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Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
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Fix regression with USE_REDIS (refactor_main)
Craig Robbins
2014-11-23
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refactor main.cpp
Craig Robbins
2014-11-23
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Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
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Fix compiling if no endian.h found
Pavel Puchkin
2014-11-22
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Update credits menu
ShadowNinja
2014-11-21
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serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
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Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
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Optimise getTileInfo()
Craig Robbins
2014-11-21
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Mgv5 1 up 1 down overgeneration for biome surface continuity
paramat
2014-11-20
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Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
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Simplify loading of Android version of menu
ShadowNinja
2014-11-20
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Fix leaking global in texture pack menu
ShadowNinja
2014-11-20
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Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
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Clean up rollback
ShadowNinja
2014-11-19
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Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
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Add strict module
ShadowNinja
2014-11-19
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Tweak core.serialize
ShadowNinja
2014-11-19
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Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
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Fix Belarusian translation header
ShadowNinja
2014-11-19
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Add gettext to Travis build
ShadowNinja
2014-11-19
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Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
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Fix indonesian language errors
SmallJoker
2014-11-18
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Update Indonesian Language
srifqi
2014-11-18
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Fix double free bug when server is shut down
Craig Robbins
2014-11-15
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Fix NoisePerlin3DEased return value
kwolekr
2014-11-14
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Fix warnings and other misc. minor changes
kwolekr
2014-11-14
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Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
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Improved VoxelArea variable locality, thus performance
Wouters Dorian
2014-11-14
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Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
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Fix compilation under some Linux distributions
kwolekr
2014-11-13
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Mapgen v7: Fix uninitialized spflags
kwolekr
2014-11-12
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Add eased 3d point-value noise functions
kwolekr
2014-11-12
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Add Generator Element Management framework
kwolekr
2014-11-12
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Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
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Fix profiler values not being updated (F6) and not being logged
Craig Robbins
2014-11-11
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Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Kahrl
2014-11-10
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Merge pull request #1825 from Zeno-/control_key_cache
Zeno-
2014-11-10
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Create faster key cache for main game loop (client)
Craig Robbins
2014-11-10
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Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
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Add tooltips to main menu subgames button bar
Wuzzy
2014-11-09
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Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
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Stop inserting empty lines at end of minetest.conf file each time it is rewri...
Craig Robbins
2014-11-08
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Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
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Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08
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