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* Resize object_marker_red.png to 16x16ShadowNinja2016-02-28
* Nodedef: Restore smooth lighting to waterparamat2016-02-27
* Mgvalleys: Add Dry RiverbedsDuane Robertson2016-02-27
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Don't generate trailing spaces in minetest.conf.exampleest312016-02-27
* Translated using Weblate (Russian)Dmitry Smirnov2016-02-27
* Translated using Weblate (Russian)Vasily Pavlov2016-02-27
* Translated using Weblate (Spanish)Miguel Isaac2016-02-27
* Translated using Weblate (Catalan)Joan Ciprià Moreno2016-02-27
* Translated using Weblate (Spanish)Laura Arjona Reina2016-02-27
* Translated using Weblate (Portuguese (Brazil))Bruno Borges2016-02-27
* Translated using Weblate (Polish)Amadeo2016-02-27
* Translated using Weblate (Ukrainian)Fixer2016-02-27
* Translated using Weblate (Spanish)Diego Martínez2016-02-27
* Translated using Weblate (Italian)Paolo DGZ2016-02-27
* Translated using Weblate (Indonesian)Muhammad Rifqi Priyo Susanto2016-02-27
* Translated using Weblate (Hungarian)Kisbenedek Márton2016-02-27
* Fix minetest.request_insecure_environment() always returning nilJeija2016-02-26
* Mapblock mesh: Allow to use VBORealBadAngel2016-02-26
* Remove new_style_waterRealBadAngel2016-02-26
* Cache some settingsrubenwardy2016-02-26
* Add dependencies for Fedora systemsNathaniel Olsen2016-02-25
* Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-23
* Sheet Ore: Eliminate crash caused by PcgRandom range max < minparamat2016-02-23
* GOTBLOCKS & DELETEBLOCKS: test packet size only oncenerzhul2016-02-23
* Fix android buildest312016-02-23
* Reset block send timer when invoking setBlock(s)NotSent()orwell962016-02-22
* Android: hardcode leveldb revisionest312016-02-22
* Fix getting pointed nodeRealBadAngel2016-02-22
* Add Lua interface to HTTPFetchRequestJeija2016-02-22
* Fix HTTPFetchRequest performing a GET request if post_data is suppliedJeija2016-02-22
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
* Remove preload_item_visuals codeRealBadAngel2016-02-21
* Dont make fastface if tile is not seamlessRealBadAngel2016-02-21
* Restore simple settings tab and add advanced settings as dialogBlockMen2016-02-21
* Little collision.cpp cleanupsLoic Blot2016-02-20
* Fix jumping at node edgegregorycu2016-02-19
* Don't print locale directory error message when GetText is disabledShadowNinja2016-02-19
* Ignore spaces in secure.trusted_mods settingJeija2016-02-19
* Minimap: show player markersRealBadAngel2016-02-19
* Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-19
* Require request_insecure_environment to be called from the mod's main scopeShadowNinja2016-02-19
* Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-19
* HOTFIX: fix too agressive block cullingRealBadAngel2016-02-18
* Move object nametags to cameraRealBadAngel2016-02-18
* Clientiface: remove "value is dummy" from docsest312016-02-16
* Mapblock mesh: Eliminate meshgen lagsRealBadAngel2016-02-16
* Use vertices with tangents only when its needed.RealBadAngel2016-02-15
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* Use proper variable types for uniform sampler layersRealBadAngel2016-02-14