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* Don't ignore server disconnects in client codesfan52022-05-21
* Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...paradust72022-05-21
* Make no_screenshot image more clear (#12346)Zughy2022-05-21
* Patch built-in Lua to fix miscompile on Android (#12347)paradust72022-05-21
* Optimize JSON string (de)serialization routinessfan52022-05-21
* Improve testSerializeJsonString unit testssfan52022-05-21
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
* Improve shadow filters (#12195)x20482022-05-21
* Fix lighting of upright_sprite entities (#12336)x20482022-05-20
* Fix lighting of the wield mesh (#12341)x20482022-05-20
* Use std::map instead of core::map (#12301)paradust72022-05-18
* Remove confusing message in keybindings menusavilli2022-05-17
* Add vcs-browser and contribute URLs to AppdataJakobDev2022-05-17
* DevTest: Fix broken PNG texturesWuzzy2022-05-17
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-15
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-10
* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-10
* Add doc to list breaking changes for the next major releaseZughy2022-05-10
* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-10
* Add more Prometheus metrics (#12274)sfan52022-05-09
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-09
* Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller2022-05-09
* Docs: Recommend `self.name` (#12239)Lars Müller2022-05-09
* Consolidate some data structures in MapBlockMeshsfan52022-05-08
* Cache serialized mapblocks during sendingsfan52022-05-08
* item_entity: Cache collisionbox for use in on_stepsfan52022-05-08
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-08
* Remove unused variable WARN_INITZughy2022-05-08
* Enable dependencies when enabling modpacks (#12202)Jude Melton-Houghton2022-05-08
* Fix enabling of dependencies with identical names (#12253)Jude Melton-Houghton2022-05-08
* Fix mods not being recursively enabledrubenwardy2022-05-08
* Fix texture packs showing as "Nil (enabled)" in Content tabrubenwardy2022-05-07
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-06
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-06
* Bump IrrlichtMt to 1.9.0mt5 in CIsfan52022-05-06
* Declare all bundled libs as staticsfan52022-05-06
* Sort out some issues with our CI setupsfan52022-05-06
* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-04
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-04
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-04
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-04
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Add vector.combine (#11920)Lars Müller2022-05-04
* ContentDB: Fix ungraceful crash on aliases when list download failsrubenwardy2022-05-03
* Fix broken FPS/dtime counters in debug infosfan52022-05-03
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Fix synchronization issue at thread startsfan52022-05-02
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Reorganize some builtin functions in preparation for async envsfan52022-05-02