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*
Add open user data button to main menu (#10579)
rubenwardy
2020-12-19
*
DevTest: Add food item to test food replacement (#10642)
Wuzzy
2020-12-18
*
Make installer create its own Minetest folder (#10445)
LoneWolfHT
2020-12-18
*
Documentation for highest formspec_version[] and changelog (#10592)
DS
2020-12-18
*
Allow configuring block disk and net compression. Change default disk level.
Lars
2020-12-15
*
Formspec: Allow to specify frame loop for model[] (#10679)
Thomas--S
2020-12-15
*
lua_api.txt: Add mod_orgin to node def (#10697)
wsor4035
2020-12-15
*
Semi-transparent background for nametags (#10152)
Zughy
2020-12-14
*
Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"
SmallJoker
2020-12-14
*
GUIFormSpecMenu: Shift+Click listring workaround for MacOS
SmallJoker
2020-12-12
*
Various documentation fixes (#10692)
SmallJoker
2020-12-10
*
Implement mapblock camera offset correctly (#10702)
hecks
2020-12-05
*
Revert "Increase limit for simultaneous blocks sent per client and the meshge...
sfan5
2020-12-04
*
Cross-reference the node level manipulation functions (#10633)
Oblomov
2020-12-04
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
*
Fix certain connected nodeboxes crashing when falling
sfan5
2020-12-04
*
Input: Fix on_rightclick called when placing into air
SmallJoker
2020-11-29
*
Avoid generating the same chunk more than once with multiple emerge threads.
Lars
2020-11-26
*
Change typedef to normal definitions in GUI code
sfan5
2020-11-26
*
Return star color calculation to what it previously was
sfan5
2020-11-26
*
Fix style
numzero
2020-11-26
*
Provide fallback star color for GLES 2 with MT shaders disabled
numzero
2020-11-26
*
Sky: support GLES2
numzero
2020-11-26
*
Allow missing shaders
numzero
2020-11-26
*
Replace TriangleFan as poorly supported
numzero
2020-11-26
*
Reuse seed when updating stars
numzero
2020-11-26
*
Store stars in a single static mesh buffer
numzero
2020-11-26
*
Don't evaluate things many times
numzero
2020-11-26
*
Batch cloud drawing
numzero
2020-11-26
*
Avoid marking map blocks dirty upon deserialization.
Lars
2020-11-26
*
Fix camera panning glitches (partially revert 10489.)
Lars
2020-11-25
*
Add sound to press event of some formspecs elements (#10402)
Pierre-Yves Rollo
2020-11-23
*
Fix Visual Studio build in Actions
MoNTE48
2020-11-22
*
Move Mapgen V7 river generation into the main generation loop (#10639)
Paramat
2020-11-20
*
Increase limit for simultaneous blocks sent per client and the meshgen cache.
Lars
2020-11-16
*
Auto build client appimage (#10561)
Lejo
2020-11-15
*
Fix falling image of torchlike if paramtype2="none" (#10612)
Wuzzy
2020-11-15
*
serverpackethandler: Minor log message fixes
sfan5
2020-11-12
*
Copy position for can_dig
sfan5
2020-11-12
*
Fix player sprite visibility in first person
sfan5
2020-11-12
*
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-12
*
Fix warnings about an unused variables and implicit conversion (#10586)
red-001
2020-11-12
*
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
SmallJoker
2020-11-12
*
PlayerSAO: Run on_player_hpchange raw change values (#10478)
SmallJoker
2020-11-12
*
Increase default emerge queue limits and limit enqueue requests for active bl...
Lars
2020-11-12
*
Do not set a default for description in itemdef table (#10559)
DS
2020-11-10
*
ObjectRef: Re-add legacy code for set_physics_override (#10585)
SmallJoker
2020-11-10
*
Mark additional locales as broken
sfan5
2020-11-10
*
Update fallback font to newer version
sfan5
2020-11-10
*
Joystick: Remap joystick-specific KeyTypes to generic ones
Markus Koch
2020-11-09
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