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* Fix texture distortion for flowing liquids (#9561)Elias Åström2020-04-02
| | | | | | | | | Previously textures of the side faces on flowing liquid nodes would become distorted on different axis depending on the liquid level. This is because the nodes always had the same texture coordinates, even when the generated face could have different sizes. This solves that problem by adjusting the texture coordinates for the vertices making up the top of the faces, so the textures will not look compressed for smaller faces.
* Fix GUI element click-through by changing visibility (#9534)DS2020-03-31
| | | | | This adds a vector that holds pointers to elements that should only be visible while being drawn. In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)
* Formspec: Mark `hypertext` and markup language as unstablev-rob2020-03-28
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* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-28
| | | Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
* Travis: Correct Linux dependencies so that PostgreSQL is found by CMakesfan52020-03-28
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* Fix crash on wielditem/item entitiessfan52020-03-28
| | | | bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
* Improve documentation of minetest.get_node_drops()sfan52020-03-26
| | | | Also remove the comment saying it could be removed or modified.
* Hypertext: Fix alignment tags adding unwanted newlines (#9548)Pierre-Yves Rollo2020-03-26
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* Connection: Fix deadlock in debug mode (#9550)SmallJoker2020-03-26
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* Fix small typos in lua_api.txt (#9546)Dave Chu2020-03-25
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* Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov2020-03-23
| | | An alternative to #9537
* Add comments for translators (#9510)Wuzzy2020-03-20
| | | | | * Add translator comments for "special" strings * Add translator comments for some "tricky" strings
* Fix entity lighting (#9514)Danila Shutov2020-03-16
| | | fixes #9482
* Transform texture UVs with provided tex. matrix (#9515)Danila Shutov2020-03-16
| | | fixes #9481
* Fix mouse events sent to wrong GUI elements when draggingsfan52020-03-16
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* Formspecs: Add starting frame to `animated_image` (#9411)v-rob2020-03-16
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* Fix some chatcommands not returning a value (#9503)Wuzzy2020-03-14
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* Update clang-tidy configuration and scriptssfan52020-03-12
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* buildbot: Update to newer MinGW gcc 9.2sfan52020-03-12
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* Update travis build infrastructuresfan52020-03-12
| | | | | | | Ubuntu 14.04 -> 18.04 clang-format, clang-tidy 7 -> 8 clang 3.6 -> 3.9 clang 7 -> 9
* guiHyperText: Fix blinky cursor on link hover (#9392)SmallJoker2020-03-11
| | | | Change legacy size/position calculations to 'textarea'
* minetest.get_content_id: error if the node does not exist (#9458)HybridDog2020-03-11
| | | If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore".
* Fix memory leak in GUIHyperText (#9489)DS2020-03-10
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* minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10
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* GUIFormSpecMenu: Remove field_close_on_enter warning (#9501)SmallJoker2020-03-10
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* Remove unnecessary checks before delete (#9500)Nicolas Abril2020-03-10
| | | Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br>
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-08
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* Improve arm physics (#9485)Jean-Patrick Guerrero2020-03-08
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* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
| | | | | | | Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw
* Workaround for get_player_informationSmallJoker2020-03-08
| | | | '-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
* GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ↵Jean-Patrick Guerrero2020-03-07
| | | | | conversion (#9437) Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
* Cleanup global namespace pollution in builtin (#9451)Wuzzy2020-03-06
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* Fix memory leak in protocol 38 set_skysfan52020-03-05
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* Fix linking failures when compiled with Clang 9sfan52020-03-05
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* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
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* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
| | | Also adds an unittest
* Fix code style to make clang-format happysfan52020-03-05
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* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
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* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵Wuzzy2020-03-05
| | | | | | | | | | | | | | nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
| | | | Followup to the previous commit.
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
| | | | | | | | | This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1 independent of the move of get_connected_players from Lua to C++. Previously, there would be a small time window where the SAO had its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was still linked to the SAO, resulting in an ObjectRef that crashed on certain function calls (#9387).
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
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* GUIInventoryList: fix dropping items when clicking outside of formspec ↵DS2020-02-26
| | | | | | window (#9422)
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
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* Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan2020-02-26
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* Fix potential problem with core.get_connected_players()sfan52020-02-25
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* Documementation: Add advice on lifetime of ObjectRefssfan52020-02-23
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* Documentation: More precise description of ObjectRef:remove()sfan52020-02-23
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* Profiler: Fix wrong function name for entitiessfan52020-02-23
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* Move core.get_connected_players() implementation to C++sfan52020-02-23
| | | | | Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.