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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-03
* Add can_dig callbackdarkrose2012-06-03
* fix locked chest to not destroy denied items (minimal game)darkrose2012-06-03
* Add fire visualization to minimal furnace menuPerttu Ahola2012-06-03
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-03
* Reshape inventory menu codePerttu Ahola2012-06-03
* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
* Fix loading of legacy chestsPerttu Ahola2012-06-03
* Use proper furnace cook timePerttu Ahola2012-06-03
* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a...Perttu Ahola2012-06-03
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03
* Lua implementation of furnace with visible active statedarkrose2012-06-03
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
* minetest.get_craft_resultPerttu Ahola2012-06-03
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* Properly handle dropping of items from nodes, and disallow moving items direc...Perttu Ahola2012-06-03
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-03
* Properly create metadata inventories in minimalPerttu Ahola2012-06-03
* Improve GUIInventoryMenu error messages morePerttu Ahola2012-06-03
* Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola2012-06-03
* Random node metadata thingsPerttu Ahola2012-06-03
* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-03
* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
* Check password hash validityPerttu Ahola2012-06-03
* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-31
* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-21
* Add better trace peudo-loglevel supportPerttu Ahola2012-05-20
* Allow using --worldname for local game tooPerttu Ahola2012-05-20
* Comment out unnecessary debug output in SettingsPerttu Ahola2012-05-20
* --world listPerttu Ahola2012-05-20
* Better description of static_spawnpoint in minetest.conf.examplePerttu Ahola2012-05-20
* Update minetest.conf.example a bitPerttu Ahola2012-05-20
* Tune smooth lighting a bitPerttu Ahola2012-05-20
* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-19
* Take out the "Privileges of foo are hidden from you." response of /privsPerttu Ahola2012-05-19
* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre...Perttu Ahola2012-04-15
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
* Add "Registered definitions of stuff" to doc/lua_api.txtPerttu Ahola2012-04-14
* Fix executing register_chatcommand-defined commands even in the middle of a c...Perttu Ahola2012-04-13
* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
* basic_privs to allow granting/revoking interact_extra tooPerttu Ahola2012-04-10
* Support static_spawnpoint settingPerttu Ahola2012-04-09
* Fix ABM handling on block activationPerttu Ahola2012-04-09