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*
Biome API / dungeons: Add biome-defined dungeon nodes
Paramat
2018-04-07
*
Fix SAOM (#7200)
Vitaliy
2018-04-06
*
Add player:get_meta(), deprecate player attributes (#7202)
rubenwardy
2018-04-06
*
Mgcarpathian: Fix spawn level calculation (#7212)
Paramat
2018-04-06
*
Mgcarpathian: Remove insignificant 'base' noise variation (#7209)
Paramat
2018-04-05
*
Zoom adjustDist(): Improve variable name (#7208)
Paramat
2018-04-05
*
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Paramat
2018-04-05
*
[clang-tidy] Promote some performance-* as a coding error (#7194)
Loïc Blot
2018-04-04
*
Huge LBM lookup performance improvement on mapblock loading (#7195)
Loïc Blot
2018-04-04
*
Fix 5 issues reported by PVS studio
Loic Blot
2018-04-04
*
Fix last performance-type-promotion-in-math-fn problems
Loic Blot
2018-04-04
*
Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)
Loïc Blot
2018-04-04
*
Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Loic Blot
2018-04-03
*
Fix more clang-tidy reported problems for performance-type-promotion-in-math-fn
Loic Blot
2018-04-03
*
Fix various clang-tidy reported performance-type-promotion-in-math-fn
Loïc Blot
2018-04-03
*
Selected ItemStack: Reduce black magic (#6520)
SmallJoker
2018-04-03
*
Optimize entity-entity collision (#6587)
Vitaliy
2018-04-03
*
Fix many issues reported by clang-tidy (#7189)
Loïc Blot
2018-04-02
*
'fix' LINT, use InventoryLocation==
SmallJoker
2018-04-02
*
Run callback in IDropAction, refactor function arguments
SmallJoker
2018-04-02
*
Add player inventory callbacks
SmallJoker
2018-04-02
*
Formspecs: Use mouse wheel to pick up and deposit single items
you
2018-04-02
*
LINT: add clang-tidy step (#6295)
Loïc Blot
2018-04-01
*
ObjectRef: Add add_velocity() (#3208)
you
2018-03-31
*
event.h: Fix import GCC warning caused by ce87310
SmallJoker
2018-03-31
*
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-30
*
Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()
Paramat
2018-03-29
*
core.rotate_node: Do not trigger after_place_node (#6900)
SmallJoker
2018-03-29
*
Sound: fix static initialization order dependency by not having one (#7168)
nOOb3167
2018-03-29
*
Optional alpha channel support for entities
stujones11
2018-03-29
*
Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03
Loic Blot
2018-03-29
*
Fix a warning reported by clang
Loic Blot
2018-03-29
*
Fix various Client class functions not marked as override (virtual)
Loic Blot
2018-03-29
*
Load dependencies and description from mod.conf
Andrew Ward
2018-03-28
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Update jsoncpp to 1.8.4 (#7172)
Loïc Blot
2018-03-26
*
Guard sound manager initialization with "enable_sound" (#7167)
nOOb3167
2018-03-26
*
macOS: don't require X11 libraries during compilation (#7149)
D Tim Cummings
2018-03-26
*
Mapgen: Remove unused mgv7 code and some unused biometypes
Paramat
2018-03-26
*
Make sounds stop playing when entering game or mainmenu
nOOb3167
2018-03-24
*
Cleanup sound manager class (#7158)
Loïc Blot
2018-03-24
*
Print the mod loading time (#7137)
you
2018-03-24
*
Fix some gcc 7.3 reported warnings
Loic Blot
2018-03-23
*
Global initialization of sound using SoundManagerGlobal (#7063)
nOOb3167
2018-03-23
*
Update mesh collector and move it to a separate file (#6904)
Vitaliy
2018-03-22
*
Gitlab CI: Disable currently broken ubuntu 16.10 & 17.04 builds
Loïc Blot
2018-03-22
*
Lua_api.txt: Improve noise documentation
Paramat
2018-03-22
*
Minetest ASCII art: Move from actionstream to rawstream
paramat
2018-03-21
*
Mgfractal / chunksize: Improve documentation
paramat
2018-03-20
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