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* Remove debug.get/setmetatable from security whiteliststefan2022-05-29
* Don't allow banning in singleplayersfan52022-05-29
* Handle lua entity HP changes correctly (like punches)sfan52022-05-29
* Make sure real disconnect reason isn't overwrittensfan52022-05-29
* Fix linking with Postgres libs on older cmake versionssfan52022-05-29
* Remove remains of video mode queryingsfan52022-05-29
* Get rid of node metadata when it becomes emptysfan52022-05-29
* Optimize Server::sendMetadataChanged a bitsfan52022-05-29
* Add API function to invoke player respawnsfan52022-05-29
* Protect a few more settings from being set from modssfan52022-05-29
* Map opaque waving leaves to allfaces drawtypesfan52022-05-29
* Improve a translation stringsfan52022-05-29
* Default settings, presets and configuration for dynamic shadows (#12359)x20482022-05-29
* Lua workflow: Use Leafo's Luarocks actionLars Müller2022-05-28
* Builtin: Optimize misc helpers (#12377)Lars Müller2022-05-27
* DevTest: Add nodes and items for testing overlays (#12304)Wuzzy2022-05-27
* Force-update shadows when the world is changed (#12364)x20482022-05-26
* Reduce size of ContentFeatures structuresfan52022-05-26
* Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-26
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-26
* Quantize light frustum calculations (#12357)x20482022-05-23
* Formally drop support for building with upstream Irrlichtsfan52022-05-23
* Fix hash implementation for SerializedBlockCachesfan52022-05-23
* Use unordered_map instead of map for MapSectorsRichard Try2022-05-23
* Add missing concurrency protection in logger (#12325)paradust72022-05-23
* Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-23
* Docs: clarify spawn_by for decorationsZughy2022-05-23
* Add missing comma in example in lua_api.txt (#12339)Wuzzy2022-05-22
* Add relative numbers for commands by prepending ~ (#9588)Wuzzy2022-05-22
* Replace all uses of core::list with std::list (#12313)paradust72022-05-22
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
* Bump IrrlichtMt version in CIsfan52022-05-22
* Don't ignore server disconnects in client codesfan52022-05-21
* Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...paradust72022-05-21
* Make no_screenshot image more clear (#12346)Zughy2022-05-21
* Patch built-in Lua to fix miscompile on Android (#12347)paradust72022-05-21
* Optimize JSON string (de)serialization routinessfan52022-05-21
* Improve testSerializeJsonString unit testssfan52022-05-21
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
* Improve shadow filters (#12195)x20482022-05-21
* Fix lighting of upright_sprite entities (#12336)x20482022-05-20
* Fix lighting of the wield mesh (#12341)x20482022-05-20
* Use std::map instead of core::map (#12301)paradust72022-05-18
* Remove confusing message in keybindings menusavilli2022-05-17
* Add vcs-browser and contribute URLs to AppdataJakobDev2022-05-17
* DevTest: Fix broken PNG texturesWuzzy2022-05-17
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-15
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-10
* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-10