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* Drop Server::m_enable_rollback_recording it's only used in server constructorLoic Blot2018-03-16
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* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible ↵Loic Blot2018-03-16
| | | | for ServerEnv itself
* Forgot to remove obsolete Server::m_modsLoic Blot2018-03-16
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* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
| | | | | | | | * Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
* Fix an alone if to be with a missing elseLoic Blot2018-03-16
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* Lua_api.txt: Split long lines part 5, fix hardware colouring docsparamat2018-03-16
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* Biomes: Fix vertical biome blendparamat2018-03-16
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* README: Fix Fedora dependencies (#7133)pauloue2018-03-15
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* Lua_api.txt: Split long lines part 4paramat2018-03-14
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* Rename 'subgame' to 'game'paramat2018-03-13
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* Lua_api.txt: Improve and complete drawtype documentationparamat2018-03-13
| | | | Move documentation of mesh and plantlike_rooted drawtypes into main section.
* Lua_api.txt: Split long lines part 3paramat2018-03-11
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* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
| | | | Change name of default biome to a more suitable lowercase 'default'.
* Add Voxelarea unittests (#7121)Loïc Blot2018-03-11
| | | | * Add voxelarea unittests
* Android: typo fix since recent gradle update, as output path changedLoic Blot2018-03-11
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* Finally fix android buildLoic Blot2018-03-11
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* Fix Android build, but there is a remaining linking issue in ↵Loic Blot2018-03-11
| | | | | | guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration
* Android build fixes for c++11stujones112018-03-11
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* Android: update tools (gradle, NDK) & prepare to switch to clangLoic Blot2018-03-11
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* Drop texture file list cache (#6660)Vitaliy2018-03-10
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* Fix typo in lighting code since bcdb3d5SmallJoker2018-03-10
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* Lua_api.txt: Split long lines part 2paramat2018-03-10
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* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
| | | | Returns a suitable player spawn y co-ordinate for unmodified terrain.
* Formspecs: Unify textarea and field parsing functions, fix wrong fallback textSmallJoker2018-03-09
| | | | | | | * textarea[], field[]: Unify function, fix wrong fallback text * Remove apparently superflous mainmenumanager.h incldue * intlGUIEditBox.cpp: make read-only boxes really read-only * Use elseif (trivial)
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
| | | | | Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
* Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ↵Loic Blot2018-03-09
| | | | ModMetadata
* ServerEnvironment & StaticObject cleanupsLoic Blot2018-03-09
| | | | | | * isFreeServerActiveObjectId is now part of ServerEnvironment * getFreeServerActiveObjectId is now part of ServerEnvironment * StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
* Drop unused Server::m_ignore_map_edit_events_peer_idLoic Blot2018-03-09
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* Variable name fix + structure creation unrolling in lighting codeLoic Blot2018-03-09
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* Drop less performant Server::setBlockNotSent for ↵Loic Blot2018-03-09
| | | | ClientInterface::markBlockposAsNotSent
* Lua_api.txt: Split long lines part 1paramat2018-03-09
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* Gennotify docs: Clarify returned positions for decorationsparamat2018-03-09
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* Biomes: Document xyz biome limitsparamat2018-03-09
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* Getv3intfield: Fix logic of return boolparamat2018-03-09
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* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
| | | | 'y_min' and 'y_max' are still accepted for compatibility.
* Cleanup & bugfixLoic Blot2018-03-08
| | | | | | | | * ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarItemcount() from server api
* mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) ↵Loïc Blot2018-03-08
| | | | | | | (#7108) * mods.cpp/h: little performance improvement in getModsInPath
* Fix bad markdown in lua_api.txtpauloue2018-03-05
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* Fix missing warningstream (or similar problem) (#7034)you2018-03-04
| | | | | | | Use the --color command line parameter instead of a setting for coloured logs This fixes the missing warningstream bug, g_settings->get mustn't be used there. Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings.
* Allow for getting world name and path separately on the command line (#6555)Brian2018-03-04
| | | | | | | | | Change to --worldlist instead of --world list. Gets rid of --worldpath parameter added as part of this pull request, instead moving the listing function to a command --worldlist that accepts either name, path, or both and prints out the corresponding information.
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
| | | | | | Returns the decoration ID for the provided decoration name string. For use with gennotify, to know the decoration IDs for use in 'minetest.set_gen_notify'.
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-03
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* MapgenValleys: Fixed submarine valleys shapeGael-de-Sailly2018-03-03
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* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-03
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* Slippery: Simplify, make more efficient (#7086)SmallJoker2018-03-03
| | | | Use already existing collision results for the nearest colliding node Fix slippery effect in free_move mode
* Cleanup in flat lighting (#7051)Vitaliy2018-03-03
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* Fix liquid post effect colour behaviour in third person viewred-0012018-02-27
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