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* Optimize semaphore wait with zero timeout on POSIXsfan52019-11-14
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* Install client_lua_api.txt documentation toosfan52019-11-11
| | | | fixes #9104
* Fix clang-tidy and lint travis checkssfan52019-11-11
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* [CSM] Fix and improve minetest.get_language()sfan52019-11-11
| | | | | Previously this method would accidentally reset the locale and break everything.
* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
| | | | fixes #8068
* Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11
| | | | | Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
* Fix camera:get_offset() in CSMsfan52019-11-11
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* [CSM] Expose more env functionssfan52019-11-11
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* Refactor CSM restriction code a bitsfan52019-11-11
| | | | This also fixes find_node_near restrictions being ineffective.
* Call on_secondary_use when object is right-clickedsfan52019-11-10
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* Randomwalk caves: Extend beyond mapchunk vertically also (#9094)Paramat2019-11-10
| | | | | Previously, randomwalk caves only extended beyond the mapchunk borders horizontally, preventing vertical overlap and interconnection.
* Be lenient with extra slashes for CSM pathssfan52019-11-09
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* [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09
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* Corrections to client_lua_api.txtsfan52019-11-09
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* Introduce get_modpath() for CSMsfan52019-11-09
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* Load client mods into memory before execution.sfan52019-11-09
| | | | Preperation for server-sent CSM which will eventually need this.
* Refactor loading of Lua code with mod securitysfan52019-11-09
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* Add arm64-v8a but it's not sufficient for 64bit buildLoic Blot2019-11-09
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* Bump to version code 25Loic Blot2019-11-09
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* Android: build fixes & compat fixesMoNTE482019-11-09
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* Silence invalid Clang Format report (#9095)Paramat2019-11-09
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* Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)Paramat2019-11-09
| | | | | | | | | Previously, the only way to disable the 3D noise tunnels was to set 'cave width' > 1.0, however doing so did not disable the very intensive noise calculations or the generation loop. All the other types of cave generation (randomwalk caves, caverns) can already be independently and completely disabled. This feature is now needed more because the small randomwalk caves are now available for use as an alternative to the 3D noise tunnels.
* Make core.get_favorites("local") ignore duplicates (#7926)Paul Ouellette2019-11-08
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* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ↵Paramat2019-11-08
| | | | | | | | | | | | | | caves (#8928) Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens.
* Formspec: draw order and clipping for all elements (#8740)DS2019-11-07
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* Improve documentation around banning (#9088)sfan52019-11-05
| | | | | * Fix ban chatcommand description * Correct ban API documentation
* Android: Fix broken double-tap after 49 days uptimeSmallJoker2019-11-03
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* Clean up font caching, fix bitmap fontsSmallJoker2019-11-03
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* Formspec: add hypertext elementPierre-Yves Rollo2019-11-03
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* Add debug.txt.1 to .gitignore (#9081)DS2019-11-02
| | | This should have been done in #8904.
* Builtin: Improve /clearobjects message (#9084)Alistair Findlay2019-11-02
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* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
| | | | "Deprecated" means that something is still in use, but is unsupported and needs to be removed. "Obsolete" means it is already out of use.
* Add help texts for settings that lack one (#9007)Wuzzy2019-10-25
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* Change some rough/inappropriate language in comments (#9061)random-geek2019-10-24
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* Improve light curve parameter limits and documentation (#9054)Paramat2019-10-24
| | | | | | | | | | | | | Revert gamma upper limit to 3.0 because that was raised based on a misunderstanding and had no benefit. A sane upper limit is needed as players on a competitive server tend to use the maximum. Set gamma lower limit to 0.33 for consistency with 3.0. Set sane limits on alpha, beta, boost and enforce these in code to limit values entered in minetest.conf and to avoid easy cheating by editing settingtypes.txt. Improve documentation and 'readable' setting names. Clarify that gamma does not significantly affect natural night light. light.cpp: Various codestyle and comment improvements.
* Remove legacy file format documentationrandom-geek2019-10-23
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* Remove legacy flat-file map coderandom-geek2019-10-23
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* Fix build issue due to conflicting s64 type definitions (#9064)Dmitry Marakasov2019-10-23
| | | See comment in irrlichttypes.h and https://sourceforge.net/p/irrlicht/bugs/433/
* Allow calling ItemStack with no arguments (#8783)Paul Ouellette2019-10-23
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* Add 4 missing fallback/default textures (#8845)Wuzzy2019-10-23
| | | Processed using 'optipng -o7 -strip all '
* Formspecs: Reset version number on rebuildSmallJoker2019-10-20
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* Make natural night light as bright as MT 0.4.16 (#9053)Paramat2019-10-18
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* Correction for alpha blending issues in texture mod compositing (#9029)Warr10242019-10-18
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* Don't install fonts on ENABLE_CLIENT=0 configurationssfan52019-10-14
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* Settingtypes.txt: Various improvements (#9047)Paramat2019-10-14
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* Fix rotate_node to return the correct itemstack.Aaron Suen2019-10-13
| | | | | | | All on_* hooks that return an itemstack are NOT guaranteed to modify and return the original stack. We cannot count on the behavior of the existing builtin definitions not to be overridden by game/mod logic.
* Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)Paramat2019-10-13
| | | | | | | | | This value reduces how far randomwalk caves can extend into the mapchunk padding, to avoid 'out of voxelmanip' cave nodes which cause flattened cave walls. Testing shows that a value of 2 (instead of 10) is enough to make 'out of area' nodes extremely rare. Reducing this value results in a higher chance of overlap and connection with caves of neighbour mapchunks.
* Add more visual feedback for button states (#8916)Hugues Ross2019-10-12
| | | | | | - Add style properties for overriding the the hovered/pressed state - By default, hovered buttons are a lighter version of the base color - By default, pressed buttons are a darker version of the base color - Add hovered bg image support for image buttons (style property)
* Continue with 5.2.0-devsfan52019-10-12
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* Bump version to 5.1.0sfan52019-10-12
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