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* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
| | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
* content_cao: Do not expire visuals when not necessarysfan52020-05-29
| | | | fixes #6572
* Add disable_jump check for the player's feetMoNTE482020-05-29
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* Add minetest.is_creative_enabledWuzzy2020-05-29
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* Update ContentDB dialog (#9949)rubenwardy2020-05-29
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* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Change item entity collisionbox so that they don't sink into the groundsfan52020-05-27
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* Fix falling entity not falling through playerssfan52020-05-27
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* Make ContentDB downloads not block the UI (#9948)rubenwardy2020-05-27
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* Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)sfan52020-05-26
| | | | | Applies when a different: - falling liquid is neighboring - liquid is below
* Devtest game: Update biome registrations (#9936)Paramat2020-05-26
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* Fix devtest being ignored by .gitignorerubenwardy2020-05-26
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* Devtest: Fix crash in player unittest (#9937)Wuzzy2020-05-26
| | | Happened if player unittests run when player has exactly 3 HP
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
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* L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)Paramat2020-05-25
| | | | | | | | | | | | | | Games often and increasingly do not use this mapgen alias, as it is only required for Mapgen V6. Such games were triggering the recently added error message. Even if this mapgen alias was defined, dirt nodes placed under a wide trunk were inconsistent with biomes that do not use dirt surface nodes. Place trunk nodes below a wide trunk instead of 'mapgen_dirt'. On sloping ground, the trunk then extends down to the surface, instead of the surface rising up to meet the trunk. This looks more natural and does not alter the terrain.
* Silence GCC warning in mapblock_meshSmallJoker2020-05-25
| | | | | Fixes following warning: warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
* Fix build on FreeBSD, broken since open_urlrubenwardy2020-05-24
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* Add engine version string to ContentDB API request (#9890)rubenwardy2020-05-24
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* Replacement for Minimal Development Test (PR) (#9450)Wuzzy2020-05-24
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* Add chat_font_size setting (#9736)SmallJoker2020-05-24
| | | Default font sizes are used when the setting value is 0 or below (clamped by Settings).
* Fix two bugs in content_caosfan52020-05-24
| | | | fixes #9889 (backface_culling with visual = "cube") fixes #9916 (crash with visual = "upright_sprite")
* Fix constant re-queueing of emerges that will always be unsuccessfulsfan52020-05-24
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* Fix documentation of emergequeue_limit settingssfan52020-05-24
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* lua_api.txt: Fix minor typo (#9917)ANAND2020-05-24
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* Optimize particlespawner sending by not sending to distant playerssfan52020-05-23
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* Implement spawning particles with node texture appearancesfan52020-05-23
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* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
| | | | | | Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
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* Check for valid base64 before decoding (#9904)Lejo12020-05-22
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* MacOS: Fix environ not being foundSmallJoker2020-05-22
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* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
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* Various documentation fixes in settingtypes.txt (#9910)Paramat2020-05-22
| | | | | | Fix incorrect value of 'mgv7_floatland_density'. Use correct spelling of 'persistence'. Move '3d_paralax_strength' into correct section (3D mode). Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
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* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20
| | | | Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes.
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20
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* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
| | | | fixes #9884
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
| | | Add 'size' property to HUD text elements that is used for relative font size calculations.
* Add missing sao->isGone() checkssfan52020-05-18
| | | | fixes #9883
* builtin: Move common/async_event.lua to mainmenu/async_event.luasfan52020-05-17
| | | | It only works in the context of the mainmenu.
* content_mapblock: Move static initialization out of functionssfan52020-05-17
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* Client: Add sum and average to packetcountersfan52020-05-17
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* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
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* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
| | | | | | | | | automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
* Error msg if trying to teleport attached player (#9824)Wuzzy2020-05-16
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* Log protocol ver on mismatched client connect toosfan52020-05-16
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* Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14
| | | | | | | | | | | | Floatland structure is vertically-compressed 3D noise. Uses a lacunarity of 1.618 (the golden ratio) for high quality noise. Floatlands appear between user-settable Y limits, with smooth tapering at each limit. Simple user-settable density adjustment. Shadow propagation is disabled in and just below floatlands, no shadows are cast on the world surface. Can be reconfigured to create a solid upper world layer between the Y limits, lakes/seas can be optionally added to this.
* network: Replace a fatal_error with just error loggingsfan52020-05-14
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* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
| | | closes #9857
* Collision detection - #9343 follow-up (#9764)TheTermos2020-05-14
| | | | | | | * truncate speed to prevent inf result * code styling * change truncate() input parameters