| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
| |
Related to commit 41c5483. Replace a final occurrence of luaL_reg in
src/script/lua_api/l_localplayer.cpp
|
|
|
|
|
|
|
|
|
| |
Re-creates the old sneak-jump behaviour in new code.
Enabled by the 'sneak glitch' physics override.
When a ledge is detected the jump speed modifier is set to the larger
of 'physics override jump' and 1.3 to allow a 2-node climb-up.
An unexpected side-effect is the simple sneak ladder working smoothly.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Adds uniform undersampling for the 3D rendered scene. GUI elements
are not undersampled, resulting in better playability for users
with low-performance platforms with readable fonts and formspecs.
The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels
which translates into a resolution reduction of x4, x9 or x16, and
is significant.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Adds the possibility to colorize item stacks based on their metadata.
In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.
Dropped itemstacks with different colors do not merge.
|
| |
|
|
|
| |
Previously it was erroneously documented that it would save them as null.
|
|
|
| |
* Prepare for Linux daily build packages (using Gitlab.com CI)
|
|
|
|
|
| |
(#5541)
We are bundling Lua5.1 which has same macro
|
| |
|
|
|
|
| |
* Add event on_connect player API lua
|
|
|
|
| |
Also make Lua library check a cmake module
|
|
|
|
| |
Also remove them from whitelist
|
|
|
|
|
| |
There was no bug here (as I checked for negativeness),
however it's good to get rid of warnings.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Cause: 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19
A rebase issue missed a rename from playerSAO to playersao.
Tested.
|
| |
|
|
|
|
|
| |
- If the hand can dig a node the item wielded can't, allow to dig it anyway.
- Fix the API callbacks from setting the hand instead of the wielded item.
|
|
|
|
|
|
| |
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
|
|
|
|
| |
Fix multiple death messages (#3565) and damage server logs after death.
|
| |
|
|
|
|
| |
Bonus: make CI happy with the last rules fix
|
| |
|
|
|
|
|
|
| |
* Proper support for continuation indents in clang format
* make src/wieldmesh.h proper and remove it from whitelist
* Add CLion default build directories in .gitignore
|
| |
|
|
|
|
| |
Also fix spaces to tabs
|
|
|
|
|
| |
Move lint to dedicated shell permit to use it from your shell easily to check what is wrong
Also fix recent regressions in code style
|
| |
|
|
|
|
| |
Currently translated at 69.4% (638 of 918 strings)
|
|
|
|
| |
Currently translated at 59.2% (544 of 918 strings)
|
|
|
|
| |
Currently translated at 96.0% (882 of 918 strings)
|
|
|
|
|
|
| |
Currently translated at 99.4% (913 of 918 strings)
Se isso se referir a Instrument builtin aa tradução é embutido
|
|
|
|
| |
Currently translated at 87.0% (799 of 918 strings)
|
|
|
|
| |
Currently translated at 67.8% (623 of 918 strings)
|
|
|
|
| |
Currently translated at 37.0% (340 of 918 strings)
|
|
|
|
| |
Currently translated at 66.4% (610 of 918 strings)
|
|
|
|
| |
Currently translated at 73.6% (676 of 918 strings)
|
|
|
|
| |
Currently translated at 24.8% (228 of 918 strings)
|
|
|
|
| |
Currently translated at 34.9% (321 of 918 strings)
|
|
|
|
| |
Currently translated at 73.0% (671 of 918 strings)
|