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* Drop content_sao.{cpp,h}Loic Blot2020-04-11
| | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
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* pass clang-formatLoic Blot2020-04-11
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* Add vscode cmake plugin files to gitignoreLoic Blot2020-04-11
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* Move serveractiveobject & unitsaoLoic Blot2020-04-11
| | | | | Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
* Formspec: No spec ID for static text labelsSmallJoker2020-04-11
| | | | Fixes #9634
* Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex2020-04-11
| | | Fixes #9637.
* Various features and fixessfan52020-04-11
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* Implement minetest.sound_fade()sfan52020-04-11
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* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11
| | | | | | The API implementation is shared between CSM and SSM. Functions should retrieve a plain env when they do not need any server-specific functions.
* A few initialization cleanupssfan52020-04-11
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* Print error if invalid mapgen alias was detected (#9579)Wuzzy2020-04-10
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* Move clientsimpleobject.h to client folder (#9630)Loïc Blot2020-04-10
| | | This file is only called from client folder, retrieve its friends :)
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
| | | | | | | | | | * Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
* Install the `locale` directory in a standard location without subfolder (#9618)Hugo Locurcio2020-04-10
| | | Other established FOSS projects don't seem to be doing this.
* Automated build changes (#9619)Loïc Blot2020-04-09
| | | | | | | | | * Automated build changes * drop a useless ubuntu non lts version * update gitlab ci syntax to modern one * add debian 10 step on the gitlab ci pipeline * switch docker build to Debian 10 * add .gradle folder to gitignore
* Collision various fixes (#9343)TheTermos2020-04-08
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* Allow to select en as language in settings menu (#9604)DS2020-04-08
| | | fixes #9599
* Travis: Build clang jobs with LuaJIT enabled for better coveragesfan52020-04-08
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* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-08
| | | | - Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata - Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
* Overall improvements to log messages (#9598)sfan52020-04-08
| | | | Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
* Miscellaneous networking improvements (#9611)sfan52020-04-08
| | | fixes #2862
* Clarify use of minetest.request_insecure_environment() (#9597)rubenwardy2020-04-06
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* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
| | | | | | | This will likely be more intuitive for users and should play better with sandboxed distributions such as Flatpak. In addition, the screenshot directory will now be created if it doesn't exist already.
* Add tone mapping for entities (#9521)Danila Shutov2020-04-06
| | | fixes #9301
* Add allowed_mapgens option in game.conf. (#9263)Wren Turkal2020-04-06
| | | | | | | | The game.conf has a disallowed_mapgens option. However, some games require a certain mapgen to be used, like the CTF plugin. This change adds an option to specify allowed mapgens so that the setting can be specified in a way that needn't be updated as map generators are added to Minetest.
* Some minor Lua API documentation clarifications (#9461)Wuzzy2020-04-06
| | | See #5854
* Continue with 5.3.0-devsfan52020-04-05
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* Bump version to 5.2.0sfan52020-04-05
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* Update credits for 5.2.0 (#9593)rubenwardy2020-04-05
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* Translated using Weblate (Japanese)BreadW2020-04-05
| | | | Currently translated at 100.0% (1288 of 1288 strings)
* Translated using Weblate (German)sfan52020-04-05
| | | | Currently translated at 100.0% (1288 of 1288 strings)
* Translated using Weblate (Turkish)Oğuz Ersen2020-04-05
| | | | Currently translated at 100.0% (1288 of 1288 strings)
* Hypertext: Fix hovercolor not working in global tag (#9582)Pierre-Yves Rollo2020-04-05
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* Builtin: Make item entities glow less (#9594)sfan52020-04-04
| | | minor adjustment to #9200
* Revert collision tweaks #9365 and #9327 (#9591)SmallJoker2020-04-04
| | | | | | This reverts commit df74d369a395f0b99bd23fa3e7fb4c628c3df336. This reverts commit 908e76247922d4adf879b3996c4f75bdbb4e536d. Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.
* Fix cursor still visible after closing formspec while on HyperText (#9583)Pierre-Yves Rollo2020-04-04
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* Fix 'the the' typos in comments (#9554)LNJ2020-04-04
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* Fix failing build due to translation file errorsfan52020-04-04
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* Utility script to help with Weblate commit importsfan52020-04-03
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* Update translation filesupdatepo.sh2020-04-03
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* Update minetest.conf.example, settings_translation_file.cppupdatepo.sh2020-04-03
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* Translated using Weblate (Indonesian)Allan Nordhøy2020-04-03
| | | | Currently translated at 92.0% (1185 of 1288 strings)
* Translated using Weblate (Hungarian)sfan52020-04-03
| | | | Currently translated at 59.6% (768 of 1288 strings)
* Translated using Weblate (French)Allan Nordhøy2020-04-03
| | | | Currently translated at 96.0% (1237 of 1288 strings)
* Translated using Weblate (Greek)THANOS SIOURDAKIS2020-04-03
| | | | Currently translated at 1.7% (22 of 1288 strings)
* Translated using Weblate (Russian)Tiller Luna2020-04-03
| | | | Currently translated at 94.4% (1217 of 1288 strings)
* Translated using Weblate (Russian)anonymous2020-04-03
| | | | Currently translated at 94.6% (1219 of 1288 strings)
* Translated using Weblate (Norwegian Nynorsk)sfan52020-04-03
| | | | Currently translated at 30.9% (398 of 1288 strings)
* Translated using Weblate (Swedish)sfan52020-04-03
| | | | Currently translated at 32.1% (414 of 1288 strings)