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* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
| | | | | | | | | | | Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Adjust the values of dirs1 and dirs2 so that rotate_and_place orients ↵dvere2014-11-25
| | | | | | textures correctly According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
* Make duplicate warning checks file and line specificShadowNinja2014-11-23
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* Fix console spaming by debug function on mod checking for global variable to ↵sapier2014-11-23
| | | | exist.
* Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2014-11-23
| | | | Mesh rotation helpers.
* Fix regression with USE_REDIS (refactor_main)Craig Robbins2014-11-23
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* refactor main.cppCraig Robbins2014-11-23
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* Fix smooth lighting (ambient occlusion)Craig Robbins2014-11-22
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix compiling if no endian.h foundPavel Puchkin2014-11-22
| | | | | | | | | | | | f7d6509 introduces error when no endian.h found in the system. Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when "cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line. Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the "config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Update credits menuShadowNinja2014-11-21
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* serialize.h: use machine native byte swapping if available, fall-back to ↵Rafael Reilova2014-11-21
| | | | | | | | | | | | | | | | | | | | | previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21
| | | | | CNodeDefManager::get() VoxelManipulator::addArea()
* Optimise getTileInfo()Craig Robbins2014-11-21
| | | | | getTileInfo() ~1.5x faster getSmoothLight ~2.0x faster
* Mgv5 1 up 1 down overgeneration for biome surface continuityparamat2014-11-20
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* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-20
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* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Fix leaking global in texture pack menuShadowNinja2014-11-20
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* Fix raillike bug (currently manifests itself on Android), and minor ↵Kodexky2014-11-20
| | | | | | improvement to readability. NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
* Clean up rollbackShadowNinja2014-11-19
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* Fix wallmounted mesh rotationsShadowNinja2014-11-19
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* Add strict moduleShadowNinja2014-11-19
| | | | Also fix leaking globals found by it.
* Tweak core.serializeShadowNinja2014-11-19
| | | | This adds proper support for nested tables and improves performance a bit.
* Add (optional) client-side saving of server map to disksfan52014-11-19
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* Fix Belarusian translation headerShadowNinja2014-11-19
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add gettext to Travis buildShadowNinja2014-11-19
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19
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* Fix indonesian language errorsSmallJoker2014-11-18
| | | | Errors found by @Sokomine.
* Update Indonesian Languagesrifqi2014-11-18
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix double free bug when server is shut downCraig Robbins2014-11-15
| | | | Thanks @oleastre
* Fix NoisePerlin3DEased return valuekwolekr2014-11-14
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* Fix warnings and other misc. minor changeskwolekr2014-11-14
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* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
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* Improved VoxelArea variable locality, thus performanceWouters Dorian2014-11-14
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix compilation under some Linux distributionskwolekr2014-11-13
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* Mapgen v7: Fix uninitialized spflagskwolekr2014-11-12
| | | | Mapgen v5: Fix minor style issue
* Add eased 3d point-value noise functionskwolekr2014-11-12
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Wielded fixes. Add shaders support.RealBadAngel2014-11-13
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* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-11
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* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-10
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* Merge pull request #1825 from Zeno-/control_key_cacheZeno-2014-11-10
|\ | | | | Create faster key cache for main game loop (client)
| * Create faster key cache for main game loop (client)Craig Robbins2014-11-10
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* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-09
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* Add tooltips to main menu subgames button barWuzzy2014-11-09
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Stop inserting empty lines at end of minetest.conf file each time it is ↵Craig Robbins2014-11-08
| | | | | | rewritten See: https://github.com/minetest/minetest/issues/1790
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-08
| | | | | | a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat2014-11-08
| | | | blobs
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-08
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