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* Document "wielditem" visualShadowNinja2014-01-08
* Don't lookup node texts in a endless recursion loopsapier2014-01-07
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-06
* Pass pointed_thing to after_place_nodeShadowNinja2014-01-06
* Add protection support to auto-rotated nodesShadowNinja2014-01-06
* Prevent auto-rotated nodes replacing the nodes they are placed onShadowNinja2014-01-06
* Fix wrong named masterserver announce variableproller2014-01-07
* Send long announce as POST, show OS in useragentproller2014-01-07
* Escape error messages in error dialogPilzAdam2014-01-06
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
* Add function to deregister a profiler from profiler listsapier2014-01-06
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
* Fix main menu error message dialog: Now multi-line messages aren't cut at hal...Perttu Ahola2014-01-06
* BUILD: fix cmake list parsinghasufell2014-01-05
* BUILD: prefer pkg-config for freetype2 detectionhasufell2014-01-05
* Add option to link to OpenGL ES, fixes #1051Sfan52014-01-05
* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
* Reenable -dev suffixKahrl2014-01-03
* Fix objects being selected behind a nodeNovatux2014-01-02
* Bump version to 0.4.9kwolekr2014-01-01
* Fix exception caused by destroying sockets on Server shutdownkwolekr2013-12-31
* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
* Initialize world before creating BanManager and RollbackManagerShadowNinja2013-12-30
* Fix InventoryList reading orderShadowNinja2013-12-30
* Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."Novatux2013-12-30
* Remove FPS from window titlePilzAdam2013-12-25
* Make SHA1::addBytes(..., 0) a no-op instead of an assertion failureKahrl2013-12-25
* Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVALKahrl2013-12-24
* Fix particle code ignoring return value of std::vector::erase(). Wat.Kahrl2013-12-23
* Fix wrong names for parallax settings in config example.RealBadAngel2013-12-22
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-21
* Check for denied access in itemdef/nodedef/media fetch loopKahrl2013-12-19
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
* Add 'minetest.write_json'ShadowNinja2013-12-18
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Fix formspec field labelsBlockMen2013-12-17
* Fix broken httpfetch due to SimpleThread removalsapier2013-12-16
* Fix MSVC compiling issueBlockMen2013-12-16
* Reduce cloud coloring for colored fog and cloud modesapier2013-12-16
* Remove an unused function and include from client.cppPilzAdam2013-12-15
* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
* Directional fog + horizon colors, based on sun & moon positions at sunrise / ...MirceaKitsune2013-12-15
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Add alpha setting to font shadowBlockMen2013-12-14
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
* Handle Lua errors in on_generate callbacks instead of throwing SIGABRTkwolekr2013-12-14
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Remove support for optdepends.txtShadowNinja2013-12-13
* Don't call curl_global_init twiceKahrl2013-12-13