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* Hide uninstall package button on unmodifiable paths (#8255)rubenwardy2019-03-05
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* Add referer to remote media requests. (#8135)sofar2019-03-05
| | | | | | | | | | This sends the following header to a remote media server: Referer: minetest://<server_name>:port This was verified with CTF and the Minetest Public Remove Media server. If the servername was a plain IPv6 address it will contain `:` characters and will be encapsulated in `[]` to be a valid URI.
* getS16NoEx() returns true unless syntactical error in conf. (#8304)sofar2019-03-05
| | | | | | | | | | | | | | | | The getS16NoEx() handler will return true unless there is a `[num_emerge_threads]` line in the `minetest.conf` at which point the excption handler part is reached. Due to the fact that `defaultsettings.cpp` has a default value set for this setting, that never will happen. Because of this, the code will never check the number of threads on the system, and keep `nthreads = 0`. If that happens, the value is changed to `1` and only 1 emerge thread will be used. The default should be set to `1` instead, due to the potential unsafe consequences for the standard sqlite map files, but that should be a separate commit that also adds documentation for that setting. This commit focuses on removing this `hiding` bug instead.
* Continue with 5.1.0-devsfan52019-03-04
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* Bump version to 5.0.0sfan52019-03-04
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* Bump android version codeLoïc Blot2019-03-03
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* Don't include and link to gettext if gettext is not found (#8305)adrido2019-03-02
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* README: Remove references to Minecraft and InfiniMiner (#8260)ANAND2019-03-02
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* Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot2019-03-01
| | | | | * Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
* Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ↵Loïc Blot2019-02-26
| | | | | | (#8288)" This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
* Fix build since translation updatesLoïc Blot2019-02-26
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* Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat2019-02-26
| | | | Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd "[CSM] Add functions to create particles and particlespawners."
* Run updatepo.shTranslations2019-02-24
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* Update translationsTranslations2019-02-24
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* Update minetest.conf.example and settings_translation_file.cpp (#8278)Paramat2019-02-23
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* Fix files with CRLF line endings in translations (#8280)Nathanaël Courant2019-02-23
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* Minimap: Fix radar restriction broken by 9649e47SmallJoker2019-02-23
| | | | | Server-side radar restriction is now possible again Thanks to @pgimeno for this nice catch.
* Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277)Paramat2019-02-23
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* Attend to LINT sillyness (#8276)Paramat2019-02-23
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* Remove 's' from 'automatic forwards' (#8272)ANAND2019-02-23
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* Content store: Ignore '_game' in game names in ID generation (#8270)rubenwardy2019-02-22
| | | | Fixes 'install' button continuing to be displayed after installing a game whose name ends with '_game'.
* Update gamebar on tab enter (#8192)Paul Ouellette2019-02-18
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* Fix games not updating on deletionrubenwardy2019-02-18
| | | | As reported by @random-geek
* Fix content store crash (#8244)Paul Ouellette2019-02-18
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* lua_api.txt, settingtypes.txt: Various improvements (#8252)Paramat2019-02-18
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* Update many things in Lua API docs (#8236)Wuzzy2019-02-17
| | | | | | | | | - minetest.get_hit_params - minetest.get_dig_params - table.indexof - Scope of minetest.register_alias - Vector function parameters - More explanation of when `minetest.on_player_receive_fields` is called - Syntax/semantics of the fields in `minetest.on_player_receive_fields`
* lua_api.txt: Various additions and improvements (#8245)Paramat2019-02-17
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* Fix profiler crash by builtin since eea1fda (#8239)Paul Ouellette2019-02-16
| | | Default to '??' (common Minetest notation) for unknown mods.
* Update credits (#8162)rubenwardy2019-02-16
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* Revert RTT fixes (#8187)ANAND2019-02-15
| | | | | The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754 is suspected (through the use of bisection) of causing network slowdowns. Revert for now as we are close to release.
* Fix coloured fog in main menu (#8181)random-geek2019-02-15
| | | Fixes #4727. The issue was due to the video driver fog colour never getting reset after closing the game.
* LINT fixLoïc Blot2019-02-15
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* Don't regain breath while in ignore node (#8218)Wuzzy2019-02-15
| | | | | | * Don't regain breath while in ignore node Fixes #8217
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
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* Fix extract zip writing lowercase files (#8221)rubenwardy2019-02-14
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* Run updatepo.shTranslation2019-02-14
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* Update translationsTranslations2019-02-14
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* Statbars: Reduce initial update intervalSmallJoker2019-02-12
| | | | | | Centralize HUD updating in update_builtin_statbars. Fixes race condition in 'on joinplayer' that causes stat bar bugs. Correctly scales stat bars to custom max values set by mods.
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
| | | | | Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
* Slippery: Do not apply when swimming (#8198)SmallJoker2019-02-10
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* Builtin: Fix grayed-out but enabled modpacksSmallJoker2019-02-09
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* Autojump: Disable in fly mode, support continuous forward (#8200)SmallJoker2019-02-09
| | | | | Correctly disable in fly mode (issue #8199) Also autojump in continuous forward mode (issue #8201)
* Remove fgettext("") in builtinWuzzy2019-02-09
| | | | This call is useless and wrong, the empty string has a special meaning in Gettext.
* Fix Address::isLocalhost algorithmLoic Blot2019-02-09
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* Disable confirmation dialog on localhostrubenwardy2019-02-09
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* numeric: Fix clang, broken since d5456daSmallJoker2019-02-09
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* Don't append itemname to itemname in tooltip (#8176)Wuzzy2019-02-09
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* Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette2019-02-07
| | | | | Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues. Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
* Fix cloud color in loading screen and main menu (#8174)random-geek2019-02-04
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* Update color of main menu clouds (#8172)random-geek2019-02-04
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