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* Add support for unix socket connection to redis (#5179)Travis Burtrum2017-02-06
* Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok2017-02-05
* Improve mesh shading (#5172)numberZero2017-02-05
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-04
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-04
* Derive NodeMetadata from Metadatarubenwardy2017-02-04
* Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)sfan52017-02-04
* Mgv6: Add fallback node for gravelparamat2017-02-04
* Mgv6: Add stairs to desert stone dungeonsparamat2017-02-04
* MapgenBasic node resolver: Various fixesparamat2017-02-04
* Serverlist: Add ping indicators (#5164)kilbith2017-02-03
* Tell on_punch to expect a return valueDuane Robertson2017-02-01
* Mgvalleys: Fix missing decorations and incorrect function orderparamat2017-02-01
* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-01
* Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. ...Nathanaël Courant2017-01-31
* Fix fog weirdness (#5146)numberZero2017-01-31
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-30
* Add multiply texture modifiersapier2017-01-30
* Use fabs() instead of abs() (#5141)Dániel Juhász2017-01-30
* Re-add halo highlight (#5130)Dániel Juhász2017-01-30
* Add console height setting (#5136)Ezhh2017-01-30
* Rename height to scale for openConsole() (#5139)Zeno-2017-01-29
* Fix AIX threading buildShadowNinja2017-01-28
* Fix synchronization issue at thread startShadowNinja2017-01-28
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Plantlike: Fix visual_scale being applied squared (#5115)Paramat2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Dungeongen: Fix selection of diagonal corridorsparamat2017-01-26
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-26
* Fix after hardware node coloring (#5114)Dániel Juhász2017-01-27
* Dungeongen: Fix out-of-voxelmanip access segfaultparamat2017-01-25
* Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy2017-01-25
* Add smooth lighting for all nodesnumber Zero2017-01-24
* Wrap to positive degree values (#5106)raymoo2017-01-24
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-24
* Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat2017-01-23
* Dungeons: Support nodebox stairs wider than 1 nodeparamat2017-01-23
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-23
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...sfan52017-01-22
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-21
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-21
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Fix unknown command message not providing number of cmdsapier2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21