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* Fix Irrlicht 1.9 supportsfan52019-09-06
* doc/client_lua_api: Clarify how client side api and mods start (#8822)Paul m. p. P2019-09-05
* Force item entities out of solid nodes (simpler) (#8885)sfan52019-09-04
* Fix Inventory::moveItemSomewhere()sfan52019-09-03
* Inventory: Handle removeItem leftovers (#8884)SmallJoker2019-09-02
* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
* Various fixes to lua_api.txt (#8878)DS2019-09-01
* particles.cpp: Fix code-styleANAND2019-08-31
* clientobject.h: Fix code-styleANAND2019-08-31
* Fix rotation of attached particlespawnerPedro Gimeno2019-08-31
* Document world format version 28 (private nodemeta) (#8857)DS2019-08-31
* Document luaentity pitch and roll in world format (#8864)DS2019-08-30
* Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766)Beha2019-08-30
* Various settingtypes.txt improvements (#8867)Paramat2019-08-28
* Inventory: Fix missing setModified callsSmallJoker2019-08-25
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
* fontengine: Fix non-gettext buildsSmallJoker2019-08-24
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette2019-08-24
* Improve occlusion culling in corridors with additional checksfan52019-08-24
* Restore approximate occlusion checksfan52019-08-24
* Make Mapgen::spreadLight use a queue (#8838)DS2019-08-23
* Fix default hand definition not using wieldhand.pngWuzzy2019-08-23
* Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23
* Occlusion: Begin cleanupSmallJoker2019-08-23
* Revert "Don't send position update packet if player is dead"sfan52019-08-21
* Add player sprite textures back into the engine as a fallback (#8823)Paramat2019-08-20
* lua_api.txt: Add link to Minetest Modding Book (#8826)ANAND2019-08-20
* remove_detached_inventory: Fix segfault during mod loadSmallJoker2019-08-20
* Don't send position update packet if player is deadANAND2019-08-20
* Disable autoforward if player is deadANAND2019-08-20
* Restore intended functionality to minimap markers (#8819)theviper1212019-08-19
* Find LuaJIT headers on vcpkgUnknown2019-08-18
* ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808)SmallJoker2019-08-17
* Remove unused function in ReliablePacketBuffersfan52019-08-16
* Minor refactor of IncomingSplitBuffersfan52019-08-16
* Drop m_list_size from ReliablePacketBuffersfan52019-08-16
* Mapgen v6: Fix mudflow iteration and iterate twice (#8795)Paramat2019-08-15
* network: Stricter handling of split packetssfan52019-08-15
* network: Fix crash in ReliablePacketBuffer on mismatching packetssfan52019-08-15
* Fix undeclared global warning because of _ (#8798)DS2019-08-14
* Add function `minetest.read_schematic`upsilon2019-08-14
* Fix unnecessary exception use in 3 more methods (#8791)Jozef Behran2019-08-13
* Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran2019-08-13
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Fix unnecessary exception use in Map::isNodeUndergroundJozef Behran2019-08-13
* Fix compare between pointer and 0 in unittestsJozef Behran2019-08-13
* Clear old item groups when they are overridden. (#8753)Beha2019-08-12
* Add support for set_formspec_prepend in main menu (#8611)rubenwardy2019-08-12
* Handle multiple deserialization of a block's entitiesRogier2019-08-12