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* Replacement for Minimal Development Test (PR) (#9450)Wuzzy2020-05-24
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* Add chat_font_size setting (#9736)SmallJoker2020-05-24
| | | Default font sizes are used when the setting value is 0 or below (clamped by Settings).
* Fix two bugs in content_caosfan52020-05-24
| | | | fixes #9889 (backface_culling with visual = "cube") fixes #9916 (crash with visual = "upright_sprite")
* Fix constant re-queueing of emerges that will always be unsuccessfulsfan52020-05-24
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* Fix documentation of emergequeue_limit settingssfan52020-05-24
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* lua_api.txt: Fix minor typo (#9917)ANAND2020-05-24
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* Optimize particlespawner sending by not sending to distant playerssfan52020-05-23
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* Implement spawning particles with node texture appearancesfan52020-05-23
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* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
| | | | | | Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
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* Check for valid base64 before decoding (#9904)Lejo12020-05-22
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* MacOS: Fix environ not being foundSmallJoker2020-05-22
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* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
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* Various documentation fixes in settingtypes.txt (#9910)Paramat2020-05-22
| | | | | | Fix incorrect value of 'mgv7_floatland_density'. Use correct spelling of 'persistence'. Move '3d_paralax_strength' into correct section (3D mode). Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
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* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20
| | | | Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes.
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20
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* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
| | | | fixes #9884
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
| | | Add 'size' property to HUD text elements that is used for relative font size calculations.
* Add missing sao->isGone() checkssfan52020-05-18
| | | | fixes #9883
* builtin: Move common/async_event.lua to mainmenu/async_event.luasfan52020-05-17
| | | | It only works in the context of the mainmenu.
* content_mapblock: Move static initialization out of functionssfan52020-05-17
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* Client: Add sum and average to packetcountersfan52020-05-17
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* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
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* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
| | | | | | | | | automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
* Error msg if trying to teleport attached player (#9824)Wuzzy2020-05-16
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* Log protocol ver on mismatched client connect toosfan52020-05-16
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* Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14
| | | | | | | | | | | | Floatland structure is vertically-compressed 3D noise. Uses a lacunarity of 1.618 (the golden ratio) for high quality noise. Floatlands appear between user-settable Y limits, with smooth tapering at each limit. Simple user-settable density adjustment. Shadow propagation is disabled in and just below floatlands, no shadows are cast on the world surface. Can be reconfigured to create a solid upper world layer between the Y limits, lakes/seas can be optionally added to this.
* network: Replace a fatal_error with just error loggingsfan52020-05-14
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* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
| | | closes #9857
* Collision detection - #9343 follow-up (#9764)TheTermos2020-05-14
| | | | | | | * truncate speed to prevent inf result * code styling * change truncate() input parameters
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
| | | | | Log all higher levels in LogOutputBuffer Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
* Item Entity: Add message to moveresult assertion (#9797)rubenwardy2020-05-14
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* Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859)Yaman Qalieh2020-05-13
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* Document inf value in rollback commands (#9789)Zughy2020-05-13
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* Add mapgen settings to world creation dialog (#9254)Wuzzy2020-05-12
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* Damage texture modifier (#9833)Lars Müller2020-05-11
| | | Adds a new object property "damage_texture_modifier"
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
| | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
* Request the dedicated GPU when starting Minetest from the `.desktop` file ↵Hugo Locurcio2020-05-10
| | | | | | (#9827) See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html> for more information about this newly added `.desktop` entry property.
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-09
| | | | | | | | | * add regular sky gradient * add regular sky gradient * Update sky.cpp * change default day sky colors
* Always use same default tabheader height (#9319)Paul Ouellette2020-05-09
| | | | | Previously the default tabheader height was different when using real coordinates. This resulted in the height of tabs changing when switching tabs in sfinv if some tabs used real coordinates.
* Server class code cleanups (#9769)Loïc Blot2020-05-07
| | | | | | | | | | | | | | | | | | | * Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
* Fix Server triggering wrong errors if environment init failssfan52020-05-07
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* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-06
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* FormSpec: Add universal style selector `*` (#9718)v-rob2020-05-06
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* Android: porting_android.cpp refactoring (#9687)Maksim2020-05-06
| | | | | | * Android: porting_android.cpp refactoring * Replace assert to FATAL_ERROR_IF
* Enable collide_with_objects for falling entitiessfan52020-05-06
| | | | | falling nodes intentionally still fall through players fixes #5313
* Rewrite falling entity to make use of collision infosfan52020-05-06
| | | | fixes #4781, fixes #9293
* Expose collided objects in moveresultsfan52020-05-06
| | | | closes #9787