summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Mapgen V7: Fix out-of-bounds array accesskwolekr2013-07-06
|
* LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr2013-07-06
|
* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
|
* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
|
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
|
* Fix possible NULL dereference in createExtrudedMeshKahrl2013-07-06
|
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-05
| | | | | Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
* Improve finite liquid distribution, fix small bugproller2013-07-05
|
* Throw exception instead of assert on nested reliable packetsKahrl2013-07-04
| | | | Fixes a denial of service vulnerability, issue #784
* Add texture bumpmapping feature.RealBadAngel2013-07-04
|
* Whoever called a function parameter m_device is fired without notice.Kahrl2013-07-03
|
* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr2013-07-03
| | | | worlds not saving index
* Change debug optimization level back to -O1kwolekr2013-07-02
|
* Update wiki urlBlockMen2013-07-03
|
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
| | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
* Fix possible 0 pointer accesssapier2013-07-02
|
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
|
* Cavegen: Prevent caves from occuring above ground level, and superfluous ↵kwolekr2013-07-01
| | | | mixing of lava and water in caves
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
|
* Remove unnecessary debug output in node_dig()PilzAdam2013-07-02
|
* Infinite tools in creative modeLord89James2013-07-02
|
* Fix i18n of some strings.arsdragonfly2013-07-02
|
* Decoration: Add schematic rotation supportkwolekr2013-07-01
|
* Disable collision fix, its broke unit testsproller2013-07-01
|
* Fix sand, gravel falling stuckproller2013-06-30
|
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-29
| | | | light and liquid updates
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
|
* Update documentation for get_mapgen_objectkwolekr2013-06-29
|
* Add Lua VoxelArea methods: contains, containsp, containsikwolekr2013-06-28
|
* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
|
* Add voxelarea.lua helper to builtinkwolekr2013-06-28
|
* Dont write player files all the timePilzAdam2013-06-28
|
* Apply various fixes to several thingskwolekr2013-06-27
|
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
| | | | back to map
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
|
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
|
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
|
* Fix issue of VManip occasionally not blitting back blocks, and pitch black ↵kwolekr2013-06-27
| | | | lighting bug
* Add LuaVoxelManipkwolekr2013-06-27
|
* Fix ipv6 on windowsproller2013-06-24
|
* Cavegen: fix division by 0 with abnormal max tunnel diameter sizeskwolekr2013-06-23
|
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
|
* New math mapgen with fractal based worldsproller2013-06-23
|
* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
|
* Print playername when failing to read playerfile and ignore files starting ↵PilzAdam2013-06-22
| | | | with .
* A handful of minor fixes to various thingskwolekr2013-06-22
|
* Decoration: Add Schematic decoration typekwolekr2013-06-22
|
* Add Hungarian language.Ilya Zhuravlev2013-06-21
|
* Merge remote-tracking branch 'origin/master'Weblate2013-06-21
|\