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| * Improve priv descriptions (#5047)Ezhh2017-01-17
| * Remove client-side chat prediction. (#5055)red-0012017-01-17
| * Adjust formspec spacing on the Client tab of the mainmenurubenwardy2017-01-16
| * Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
| * Add keyword based search to serverlistred-0012017-01-15
| * Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
| * Documentation: Correct biome heat / humidity noise parametersparamat2017-01-15
| * Add color names from web page referenced in luaapi docsapier2017-01-15
| * Only set material flag on rendered meshes (#5023)lhofhansl2017-01-14
| * Fix build with freetype support disabledsfan52017-01-14
| * Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
| * Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-14
| * Organize defaultsettings.cppShadowNinja2017-01-13
| * Main menu tweaksShadowNinja2017-01-13
| * Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
| * Cleanup content_sao by factorizing similar code partsRogier2017-01-13
| * Enable mod security by defaultShadowNinja2017-01-13
| * Meshes: Make object mesh face shading consistentparamat2017-01-13
| * Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
| * Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
| * Performance fix + SAO factorizationRogier2017-01-11
| * Add staticdata parameter to add_entity (#5009)Rui2017-01-09
| * Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
| * support older PostGreSQL versions (#4999)zeuner2017-01-09
| * builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
| * Map generation limit: Cache as 'const' not 'const static'paramat2017-01-08
| * Map generation limit: Fix checks for block/sector over-limitparamat2017-01-08
| * Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-08
| * Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
| * Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
| * Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08
| * Make column alignment consistent in advanced settings (#5004)Ezhh2017-01-07
| * Revert "Extend minetest.is_yes()"sfan52017-01-07
| * Extend minetest.is_yes()red-0012017-01-07
| * README.txt: Update the License to 2010-2017LNJ2017-01-05
| * lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-05
| * Add raycast.cpp and tileanimation.cpp to Android.mkWayward12017-01-05
| * Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
| * Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-04
| * Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-04
| * Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
| * Travis: Build server too for UNIXLoïc Blot2017-01-04
| * Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-03
| * Fix display gamma documentationThomas--S2017-01-02
| * Add 2D sheet animation for nodessfan52017-01-02
| * Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
| * Move TileAnimation code to seperate filesfan52017-01-02
| * Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-01
| * Breath cheat fix: server sideLoic Blot2017-01-01
| * Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters2016-12-31