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Author
Age
*
fixed problem with vc++ build crashing at startup
Perttu Ahola
2011-04-11
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hopefully fixed a bit more
Perttu Ahola
2011-04-11
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improved old map support
Perttu Ahola
2011-04-11
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added ignoring of map_meta.txt to better support old maps
Perttu Ahola
2011-04-11
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updated changelog and version
Perttu Ahola
2011-04-10
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fixed the object update interval thingy
Perttu Ahola
2011-04-10
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changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
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Made environment to not consider disconnected players when dealing with ↵
Perttu Ahola
2011-04-10
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ActiveObjects
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better support for old maps
Perttu Ahola
2011-04-10
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missing include for server build
Perttu Ahola
2011-04-10
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added missing file
Perttu Ahola
2011-04-10
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Map generation is now properly threaded and doesn't block block placement ↵
Perttu Ahola
2011-04-10
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and other stuff.
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a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
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new-style rats are now generated in the map
Perttu Ahola
2011-04-10
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fixed a bit
Perttu Ahola
2011-04-10
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implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
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items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
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new object system
Perttu Ahola
2011-04-10
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added libgl1-mesa-dev to dependencies
Perttu Ahola
2011-04-09
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set GUIInventoryMenu to be scaled according to the height of the window (not ↵
Perttu Ahola
2011-04-09
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width)
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Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
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stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
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still modified version!
Perttu Ahola
2011-04-06
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Fixed wrong version number
Perttu Ahola
2011-04-06
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cleaning notes and stuff
Perttu Ahola
2011-04-06
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Changed version number according to a new versioning scheme.
Perttu Ahola
2011-04-06
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updated changelog
Perttu Ahola
2011-04-06
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Server: Only send node removal/addition to client if client's player is near ↵
Perttu Ahola
2011-04-06
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it. Otherwise set the modified blocks unsent.
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Made mesh update on node removal asynchronous on client, to reduce frametime ↵
Perttu Ahola
2011-04-06
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spikes
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Made mesh update on node addition asynchronous on client, to reduce ↵
Perttu Ahola
2011-04-06
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frametime spikes
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fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-06
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changelog update
Perttu Ahola
2011-04-05
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changelog update
Perttu Ahola
2011-04-05
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Incremented version to 0.0.2.
Perttu Ahola
2011-04-05
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Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
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--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
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forgot the furnace menu files!
Perttu Ahola
2011-04-05
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A more robust format for node metadata
Perttu Ahola
2011-04-05
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initial workings of the furnace
Perttu Ahola
2011-04-05
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updated changelog a bit
Perttu Ahola
2011-04-05
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changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
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Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
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Modified windows build parameters a bit to make it build
Perttu Ahola
2011-04-04
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removed reference to script directory in cmake install
Perttu Ahola
2011-04-04
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Chests work now!
Perttu Ahola
2011-04-04
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initial chest metadata
Perttu Ahola
2011-04-04
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now the server builds
Perttu Ahola
2011-04-04
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still a missing file
Perttu Ahola
2011-04-04
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forgot some files
Perttu Ahola
2011-04-04
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fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
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Node metadata framework
Perttu Ahola
2011-04-04
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