Commit message (Collapse) | Author | Age | |
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* | Translated using Weblate (German) | Pilz Adam | 2013-03-31 |
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* | Translated using Weblate (German) | Pilz Adam | 2013-03-30 |
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* | Update po files | PilzAdam | 2013-03-30 |
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* | Merge remote branch 'origin/master' | Weblate | 2013-03-30 |
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| * | Make the textbox for serverlist title wider | PilzAdam | 2013-03-30 |
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| * | GUI: Make singleplayer default tab, store selected serverlist, show title of ↵ | PilzAdam | 2013-03-30 |
| | | | | | | | | serverlist | ||
| * | Fix build on Linux with some glibcs | kwolekr | 2013-03-29 |
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| * | Fix backward compatibility for server uptime in master server web page | proller | 2013-03-30 |
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| * | Masterserver: report gameid, uptime, cosmetic fixes on server web page | proller | 2013-03-30 |
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| * | Add varying levels of precision to TimeTaker | kwolekr | 2013-03-29 |
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| * | Add different place sound for nodes | PilzAdam | 2013-03-29 |
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| * | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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| * | Update Credits tab | kwolekr | 2013-03-29 |
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| * | Fix node replacement in not-quite-loaded chunks | 0gb.us | 2013-03-29 |
| | | | | | | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing. | ||
| * | Fix last singlenode modification | kwolekr | 2013-03-29 |
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| * | Don't replace existing nodes in singlenode mapgen | kwolekr | 2013-03-29 |
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| * | Prevent infinite loop with invalid Inventory format | kwolekr | 2013-03-27 |
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| * | Fix parameter list of obj:set_attach() and obj:set_bone_position() | PilzAdam | 2013-03-28 |
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| * | Closed add object <-> object collision handling | sapier | 2013-03-28 |
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| * | README.txt: Add some build stuff | Perttu Ahola | 2013-03-26 |
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| * | Vary ore sheet y position by noise | kwolekr | 2013-03-24 |
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| * | Ensure ore can fit in OreSheet::generate() | kwolekr | 2013-03-24 |
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| * | Use minetest.register_ore() in minimal | PilzAdam | 2013-03-24 |
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| * | Add more error checking to l_register_ore | kwolekr | 2013-03-24 |
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| * | Fix indentation of lua_api.txt | Perttu Ahola | 2013-03-24 |
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| * | Update lua_api.txt | kwolekr | 2013-03-24 |
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| * | Add Ore infrastructure and l_register_ore() | kwolekr | 2013-03-24 |
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| * | Mapgen indev: float islands, larger far biomes | proller | 2013-03-24 |
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| * | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
| * | Move rightclickable to the proper place | PilzAdam | 2013-03-23 |
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| * | Include backface_culling flag in serialization format for TileDefs | Jürgen Doser | 2013-03-23 |
| | | | | | | | | | | | | | | | | | | | | This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true. | ||
| * | Set of changes to build mineTest using Visual Studio 11.0. These affect | Mukul Sati | 2013-03-24 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring. | ||
| * | 6d facedir | RealBadAngel | 2013-03-23 |
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| * | Merge pull request #563 from proller/guest | proller | 2013-03-23 |
| |\ | | | | | | | Random guest name and finite liquid checkbox | ||
| | * | Random guest name and finite liquid checkbox | proller | 2013-03-23 |
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| * | Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵ | Perttu Ahola | 2013-03-22 |
| | | | | | | | | defaults to air | ||
| * | CMakeLists.txt: Add games/common to be installed when available | Perttu Ahola | 2013-03-22 |
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| * | Support game-specific minetest.conf | Perttu Ahola | 2013-03-21 |
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| * | lua_api.txt: Document paths, games and common mod loading | Perttu Ahola | 2013-03-21 |
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| * | Update buildwin32.sh to get minetest/common | Perttu Ahola | 2013-03-21 |
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| * | Update README.txt to instruct to get minetest/common too | Perttu Ahola | 2013-03-21 |
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| * | Common mods support | Perttu Ahola | 2013-03-21 |
| | | | | | | | | | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,... | ||
| * | Allow falling nodes to pass through solid "buildable_to" nodes. | Splizard | 2013-03-19 |
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| * | Git-ignore SQLite build files | Juhani Numminen | 2013-03-19 |
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| * | Fix Map::initBlockMake to actually use chunksize setting | kwolekr | 2013-03-18 |
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| * | Prevent passing nil to unpack() in minetest.after | PilzAdam | 2013-03-19 |
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| * | Add jungle grass to jungles | kwolekr | 2013-03-17 |
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| * | Don't erase modified_blocks | Ilya Zhuravlev | 2013-03-17 |
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| * | Add FPS limit to menu clouds | ShadowNinja | 2013-03-17 |
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| * | lua methods set_look_pitch and set_look_yaw | RealBadAngel | 2013-03-17 |
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