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* Unify GLES support in gui scaling filtersfan52019-08-04
* Unify OpenGL ES supportsfan52019-08-04
* Let ENABLE_GLES appear in cmake_config.h and change its functionalitysfan52019-08-04
* Add formspec testing to test mod in minimalrubenwardy2019-08-03
* Add styles to most elementsrubenwardy2019-08-03
* Add style[] tag with button supportrubenwardy2019-08-03
* Add custom colorable GUIButton implementationrubenwardy2019-08-03
* Fix negative offsets not being supported by container[]rubenwardy2019-08-03
* Builtin: Forward old return valuesSmallJoker2019-08-02
* Correct ServerActiveObject's virtual getArmorGroups() to be const.Beha2019-08-01
* Mainmenu: Use textarea in error formspecsSmallJoker2019-08-01
* Group "immortal" also protects players from damageWuzzy2019-08-01
* Allow toolcaps to override the built-in times for dig_immediatesfan52019-07-31
* Silence invalid clang format warnings in guiScrollBar.cpp (#8724)Paramat2019-07-31
* Sky: Refactor of moon and sun drawing (#8683)Methacrylon2019-07-30
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* README: make -j$(nproc) (#8699)Zaoqi2019-07-30
* Rename guiScrollBar to GUIScrollBarDS-Minetest2019-07-29
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-29
* lua_api.txt clarifications regarding mapgen object index IDs and handles. (#8...Beha2019-07-29
* guiScrollBar: move directly to clicked pos if clicked into trayDS-Minetest2019-07-28
* Check for 'action' field in ABMs & LBMsSmallJoker2019-07-27
* Prefix RecipePriority elements with PRIORITY_Paul Ouellette2019-07-27
* Initialize priority in CraftDefinition constructorsPaul Ouellette2019-07-27
* minimal: Move get_craft_result tests to test modPaul Ouellette2019-07-27
* Fix missing item images clipping in formspecs (#8652)Pierre-Yves Rollo2019-07-26
* Document 'wield_item' entity property (#8694)Alex2019-07-26
* Make FindCURL ready for vcpkg (#8295)adrido2019-07-26
* Initialise 'seabed_height' to avoid compilation warning (#8715)Paramat2019-07-26
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-25
* Removed debug.upvaluejoin to prevent leak of insecure environmenty2019-07-24
* Update README.md (#8700)Zaoqi2019-07-21
* Add /help formspec for commands and privileges (#8385)SmallJoker2019-07-20
* Improve documentation of mapgen aliases (#8693)Paramat2019-07-20
* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20
* travis: Disable macOS buildsfan52019-07-17
* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-16
* Use vector.dot and vector.cross in vector.angleHybridDog2019-07-16
* Add vector.dot and vector.crossHybridDog2019-07-16
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-16
* Docs: Clarify where to check for 'protection_bypass' (#8675)SmallJoker2019-07-14
* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-09
* Do predict when sneak-place to node with on_rightclickDS-Minetest2019-07-08
* Improve ABM time budget handling. #8645Lars Hofhansl2019-07-07
* Document ObjectRef:remove under Lua entity (#8659)ANAND2019-07-08
* Improve grammar and formatting in the READMEHugo Locurcio2019-07-05
* Update biome definition dungeon node documentation (#8650)Paramat2019-07-01
* Dungeongen: Remove most hardcoded dungeon nodes (#8594)Paramat2019-06-30
* Optimize and unify mesh processing (#7851)Vitaliy2019-06-28