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| * Mgv7: Change default cave width to 0.09sfan52016-12-13
| * Fix segfault on startup error on Androidrubenwardy2016-12-12
| * Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-12
| * Mod dependency lists: Should have platform-independent line breakingBernardo Sulzbach2016-12-12
| * Setting limits: Fix message text in advanced settings tabRogier2016-12-12
| * View range: Set maximum to 4000 nodesRogier2016-12-12
| * Mapgen: Make mgv7 the default mapgenparamat2016-12-12
| * Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
| * Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)rubenwardy2016-12-09
| * Buildbot: Update LuaJIT versionsfan52016-12-08
| * Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
| * Android: fix build and update depsest312016-12-07
| * Update credits (#4827)Zeno-2016-12-07
| * Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
| * Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
| * Liquids: Update flow on block loadMillersMan2016-12-07
| * Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-07
| * Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-07
| * Optimize block sent: Fix rendering issueLars Hofhansl2016-12-03
| * Biomes: Increase heat and humidity noise spread to 1000paramat2016-12-03
| * Don't send a join message in singleplayer mode.red-0012016-12-03
| * Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz2016-12-02
| * Very small documentation fix. (#4830)Bluebird2016-12-02
| * Lua_api.txt: Clarify use of looping soundsparamat2016-12-01
| * Mgv7 floatlands: Various improvementsparamat2016-12-01
| * Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
| * Allow restricting detached inventories to one playersfan52016-11-28
| * Limit light_source in the engine (#4814)juhdanad2016-11-28
| * Fix filepath > RemoveRelativePathComponent unittestsfan52016-11-27
| * Wieldhand: Allow overriding the handTeTpaAka2016-11-26
| * Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja2016-11-24
| * Fix secure io.linesShadowNinja2016-11-24
| * Fix secure io.open without modeShadowNinja2016-11-24
| * Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
| * No functional changes. Credit gcuZeno-2016-11-23
| * Fix superflous shader setting updates (#4800)ShadowNinja2016-11-23
| * Tool break: Reduce gain of break soundsparamat2016-11-20
| * Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
| * Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
| * Introduce builtin_shared and use it to fix #4778est312016-11-16
| * Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-17
| * Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy2016-11-15
| * Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-15
| * Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
| * Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
| * Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
| * Install texture_packs.txt to DOCDIRYutao Yuan2016-11-13
| * Fix crash when attached object no longer existsRogier2016-11-13
| * Add control information to player interacts (#4685)raymoo2016-11-12
| * Nodeupdate: Remove documentation in lua_api.txtparamat2016-11-12