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* Fix Lua PcgRandomest312015-08-12
| | | | | | | | | | | | | | | | Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
* Treegen: Rename pine tree mapgen aliasparamat2015-08-10
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* Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl2015-08-10
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* Make NetworkPacket respect serialized string size limitskwolekr2015-08-10
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* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
| | | | Also misc. minor cleanups
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
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* Translated using Weblate (German)sfan52015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Update Spanish translation.Diego Martinez2015-08-09
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* Remove unused fileLoic Blot2015-08-09
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* Translated using Weblate (Hungarian)Kisbenedek Márton2015-08-09
| | | | Currently translated at 91.1% (246 of 270 strings)
* Translated using Weblate (Russian)Andrey K2015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (German)est312015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (German)Jackie Coe2015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (German)Jackie Coe2015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (Japanese)Rui2015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (German)est312015-08-09
| | | | Currently translated at 99.6% (269 of 270 strings)
* Translated using Weblate (French)Jean-Patrick G2015-08-09
| | | | Currently translated at 96.2% (260 of 270 strings)
* Translated using Weblate (Japanese)Rui2015-08-09
| | | | Currently translated at 96.2% (260 of 270 strings)
* Translated using Weblate (German)est312015-08-09
| | | | Currently translated at 99.6% (269 of 270 strings)
* Translated using Weblate (French)Jean-Patrick G2015-08-09
| | | | Currently translated at 96.2% (260 of 270 strings)
* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
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* Fix detection of sneaking nodegregorycu2015-08-06
| | | | This fixes bug 1551
* Fix BufferedPacket race condition (fixes #2983)kwolekr2015-08-06
| | | | | This was caused by the use the non-threadsafe SharedBuffer in a threaded context.
* Fix critical vulnerabilities and bugs with NetworkPacketkwolekr2015-08-06
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* Initialize random for verification key generation tooest312015-08-06
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* Improve Script CPP API diagnosticskwolekr2015-08-05
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* connection: Make assertions non-fatal for received datakwolekr2015-08-05
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* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
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* Cavegen V6: Make all caves consistent with 0.4.12 stableparamat2015-08-03
| | | | | | | When tunnels entirely above ground were avoided, the missing pseudorandom calls changed the allowed caves. Now, above ground tunnels are not placed while still running all previous pseudorandom calls.
* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
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* src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec2015-08-02
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* Fix "bouncy" blocksMiner592015-08-02
| | | | Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-02
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* Android: fix sound issue, and gitignoreest312015-08-02
| | | | | | | | | | | | | | | Previously, sound failed due to errors with hardfp abi build instructions. As the problem couldn't be found, the softfp compatible abi was chosen instead. This move will cause a small performance overhead, but due to the abi being armeabi-v7a, the internal calculations will still be done using the FPU. We also fix some issues with ABI information passing. However, the fixes aren't sufficient to get sound working. The patch also fixes an issue with the gitignore file.
* Actually document what minetest.is_protected should doest312015-08-02
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* Add map limit config optionrubenwardy2015-08-02
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* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-02
| | | | | src/server.cpp src/emerge.cpp
* src/wieldmesh.cpp: Fix mesh extrusion memory leakBřetislav Štec2015-08-02
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* src/client.cpp: Fix mapper memory leakBřetislav Štec2015-08-02
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* Improve accuracy and safety of float serializationkwolekr2015-08-01
| | | | | | | | | Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly introduces an error of 1 ULP. With this patch, an exact comparison of a floating point literal with the deserialized F1000 form representing it is now guaranteed to be successful. In addition, the maxmium and minimum safely representible floating point numbers are now well-defined as constants.
* Clean up util/serialization.{cpp,h} and add unit testskwolekr2015-08-01
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* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-01
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* src/network/connection.h: Fix race conditionBřetislav Štec2015-08-01
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* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
| | | | | | | | | | Before, android_version.h got changed at every new commit. Now, we only change it with new minetest releases. Analogous to how cmake does it, we add an android_version_githash.h file that communicates the git hash to C++ code. Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable calculation inside the whole makefile.
* tests: Log exceptions thrown inside of unit testskwolekr2015-07-31
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* Dungeon generation: Fix code style issues in dungeongen.cppparamat2015-08-01
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* Android: speed up rebuild, and prevent race condition failest312015-07-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Speeding up rebuild: Before, we've written the android_version.h file at every rebuild. As it thought the file's content has changed, make has rebuilt files in the source tree that depended on that header file during rebuild, causing lots of files being rebuilt without there being a reason. The reasoning of make can be observed by passing -d and V=1 params to the ndk-build command. You then got logging entries like: Prerequisite `jni/src/android_version.h' is newer than target `obj/local/armeabi-v7a-hard/objs-debug/minetest/jni/src/areastore.o'. Preventing race condition build fail: Before, there was a race condition, where, if the prep_srcdir target was executed in parallel with the $(ROOT)/jni/src/android_version.h one, it could happen that the jni/src directory was nonexistent, and we were trying to write into a file inside. This resulted in a build failue: /bin/sh: 1: cannot create [...]/jni/src/android_version.h: Directory nonexistent Additionally, we now don't remove the link to src/ needlessly anymore. Keeping this wouldn't have affected the rebuild, but this way its more proper.
* Fix 0.4.11 githash for androidest312015-07-31
| | | | | Also make only one >-redirection, sparing repetition. Also, use cut instead of awk, which is shorter and should be a bit faster.
* Small SendableMediaAnnouncement cleanupLoic Blot2015-07-31
| | | | | | -> Remove the SendableMediaAnnouncement struct -> Forge the packet directly in the m_media loop, spare one loop and the construction of a vector -> Use preincrement to spare iterator copies
* Android: fix horrible libiconv buildest312015-07-29
| | | | | | | | | | | | | | | | | | | Before, our libiconv build was a joke. We first called configure for our own build host system, then called make, before we executed a Android.mk script we provided as patch. The first "native make" always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one, resulting in an always-rebuild of iconv. This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls ./configure with the according target platform, and uses a built toolchain. As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames" https://code.google.com/p/android/issues/detail?id=55868 as the 2013 patch https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to libtool. Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.