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...
*
Don't allow banning in singleplayer
sfan5
2022-05-29
*
Handle lua entity HP changes correctly (like punches)
sfan5
2022-05-29
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
*
Fix linking with Postgres libs on older cmake versions
sfan5
2022-05-29
*
Remove remains of video mode querying
sfan5
2022-05-29
*
Get rid of node metadata when it becomes empty
sfan5
2022-05-29
*
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
*
Add API function to invoke player respawn
sfan5
2022-05-29
*
Protect a few more settings from being set from mods
sfan5
2022-05-29
*
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-29
*
Improve a translation string
sfan5
2022-05-29
*
Default settings, presets and configuration for dynamic shadows (#12359)
x2048
2022-05-29
*
Lua workflow: Use Leafo's Luarocks action
Lars Müller
2022-05-28
*
Builtin: Optimize misc helpers (#12377)
Lars Müller
2022-05-27
*
DevTest: Add nodes and items for testing overlays (#12304)
Wuzzy
2022-05-27
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
*
Reduce size of ContentFeatures structure
sfan5
2022-05-26
*
Get rid of global buffer that would ruin concurrent MapBlock serialization
sfan5
2022-05-26
*
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
*
Formally drop support for building with upstream Irrlicht
sfan5
2022-05-23
*
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
*
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
*
Add missing concurrency protection in logger (#12325)
paradust7
2022-05-23
*
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
*
Docs: clarify spawn_by for decorations
Zughy
2022-05-23
*
Add missing comma in example in lua_api.txt (#12339)
Wuzzy
2022-05-22
*
Add relative numbers for commands by prepending ~ (#9588)
Wuzzy
2022-05-22
*
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
*
Bump IrrlichtMt version in CI
sfan5
2022-05-22
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
*
Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...
paradust7
2022-05-21
*
Make no_screenshot image more clear (#12346)
Zughy
2022-05-21
*
Patch built-in Lua to fix miscompile on Android (#12347)
paradust7
2022-05-21
*
Optimize JSON string (de)serialization routines
sfan5
2022-05-21
*
Improve testSerializeJsonString unit tests
sfan5
2022-05-21
*
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
*
Remove confusing message in keybindings menu
savilli
2022-05-17
*
Add vcs-browser and contribute URLs to Appdata
JakobDev
2022-05-17
*
DevTest: Fix broken PNG textures
Wuzzy
2022-05-17
*
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-15
*
Use native packer to transfer globals into async env(s)
sfan5
2022-05-10
*
Support packing arbitrary graphs (#12289)
Jude Melton-Houghton
2022-05-10
*
Fix cooking and fuel crafts with aliases
Jude Melton-Houghton
2022-05-10
*
Add doc to list breaking changes for the next major release
Zughy
2022-05-10
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