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* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
| | | | | | | | | | | * Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
| | | | | | | | | | | * Code modernization: src/n*, src/o* * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove unused IWritableNodeDefManager::clone() * C++ STL header style * Pointer constness in some functions
* GenericCAO: Fix light position for non-players, remove deprecated ↵SmallJoker2017-08-19
| | | | initialisation code (#6281)
* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-19
| | | | * remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty) * this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
* ItemCAO removal (#6279)Loïc Blot2017-08-19
| | | This object is from 0.3 era and was never used since 0.4.X and GenericCAO usage
* Code modernization: src/m* (part 3)Loic Blot2017-08-19
| | | | | | | | * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove some unused headers in some cpp variable
* Code modernization: src/m* (part 2)Loic Blot2017-08-19
| | | | | | | | | * empty function * default constructor/destructor * remove unused Map::emergeSector(a,b) * for range-based loops * migrate a dirs[7] table to direction tables * remove various old unused function
* Banmanager: Move 'creating' message from warningstream to infostream (#6277)Paramat2017-08-19
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* Make world creation menu automatically generate a random world name (#6257)lisacvuk2017-08-18
| | | | | | * Make world creation menu automatically generate a name. * Name is now initialy empty, and generated if player tries to create a world without a name.
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
| | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
| | | | | | | | | | | | * Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
* server.cpp: unroll setting when sending mapblocks (#6265)Loïc Blot2017-08-18
| | | | | | | | * server.cpp: unroll setting when sending mapblocks * Improve a little bit performance when sending mapblocks massively * Use a range based for * Code style fixes
* Add missing ctime include (#6269)adrido2017-08-18
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* Change README to Markdown format, add LICENSE.txt (#6244)rubenwardy2017-08-18
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* Modernize various files (src/k*, src/l*)Loic Blot2017-08-18
| | | | | | | * range-based for loops * code style * C++ headers instead of C headers * Default operators
* Modernize various files (part 2)Loic Blot2017-08-18
| | | | | | | | | * range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
* Modernize various filesLoic Blot2017-08-18
| | | | | | | | | * range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
| | | | | | | | | | | | | | | | | * Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot2017-08-17
| | | | | | | | | | | | * clientobject, clouds, collision, clientsimpleobject: code modernization * use range-based for loops * simplify some tests * various code style fixes * use emplace_back instead of push_back when necessary * use auto on some iterators * use default operator when needed * unroll v3s16 creation on collisionMoveSimple
* Reduce dedicated server step to 0.09 (#6252)Loïc Blot2017-08-17
| | | Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
* Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot2017-08-17
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* clientmap, clientmedia: code modernizationLoic Blot2017-08-17
| | | | | | | | | * use range-based for loops * simplify some tests * various code style fixes * remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there * remove unused fields in MapDrawControl * use emplace_back instead of push_back when necessary
* l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-17
| | | | | * use range-based for loops * use refs on some exceptions & one setter
* New lighting curve (#5279)Vitaliy2017-08-17
| | | | | | | | * New lighting curve * Make polynomial lighting curve * Update default lighting settings
* ClientInterface: add a function to verify (correctly) if user limit was ↵Loïc Blot2017-08-16
| | | | | | | | | | | | | | reached (#6258) * ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded)
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
| | | | * Cleanup various headers to reduce compilation times
* client.cpp: modernize codeLoic Blot2017-08-16
| | | | | * Range based for loops * Empty operator on stl containers
* cavegen.cpp, chat.cpp: modernize codeLoic Blot2017-08-16
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* Modernize client code (#6250)Loïc Blot2017-08-15
| | | | | | | | * Various code style fixes * Use range based for loops * Use empty instead of empty objects * Use C++11 default keyword for trivial constructors and destructors * Drop some useless casts * Use emplace_back instead of push_back to improve performance of some vectors push
* bab.cpp: code modernizationLoic Blot2017-08-15
| | | | | | * Use for range based loops * Simplify some tests * Code style fixes
* server.cpp: code modernizationLoic Blot2017-08-15
| | | | | | | * Use more for range based loops * Simplify some tests * Code style fixes * connection.h: better PeerChange constructor instead of creating uninitalized object and then affect variables
* Lint fix on localplayer.hLoic Blot2017-08-15
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* Advanced settings: Re-organise mapgen settings for ease of useparamat2017-08-14
| | | | | Add a comment about the auto-generated minetest.conf.example possibly appearing in the bin folder.
* Make dropped items colorableDániel Juhász2017-08-14
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* L-system: Fix leaves cutting through stemsHybrid Dog2017-08-14
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* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-14
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* Player class: disable copyLoic Blot2017-08-14
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* Various server.cpp cleanupsLoic Blot2017-08-14
| | | | | | | * Modernize many for loops * Use constness on many loops * use empty function on many strings tests * various code style fixes
* Server::AsyncRunStep + Server::sendAddNode: modernize codeLoic Blot2017-08-14
| | | | | | | | * Use various modern for loops * Make some loop iterator constants, whereas there weren't * Use empty on some size() > 0 tests * Various little codestyle fixes * Fix an hidden scope variable in Server::SendBlockNoLock
* LocalPlayer::accelerateHorizontal: cleanupsLoic Blot2017-08-13
| | | | | * Properly use v3f default constructor * v3f d_wanted = target_speed - m_speed; and d_wanted = target_speed * 0.1f - m_speed * 0.1f; can be factorized to d_wanted = (target_speed - m_speed) * 0.1f; => d_wanted *= 0.1f;
* Cleanup LocalPlayer::applyControlLoic Blot2017-08-13
| | | | | | * Use Environment interface instead of ClientEnvironemnt * Don't create slippery variable and then re-affect it * itemgroup_get return a int, properly test != 0 to be clearer
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
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* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2017-08-13
| | | | Document behaviour for older clients.
* Add short description for disabled texture packsWuzzy2017-08-13
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* Change “Use” key name to “Special”TeTpaAka2017-08-13
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* Full viewing range key message clarifiedFixer2017-08-12
| | | | To make it sound less confusing to players
* Remove cloud_height settingBen Deutsch2017-08-12
| | | | | | With the cloud API, the cloud_height setting has become obsolete and replaceable by a mod. It, and supporting code, can be removed.
* Abort if static_spawnpoint is an invalid setting instead of just giving an ↵Hybrid Dog2017-08-12
| | | | error log
* Mgv5: Make spawn position search more reliableparamat2017-08-12
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