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* Update minetest.poRui2015-02-27
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* Revert "Fix particles draworder" (issue #2388)Loic Blot2015-02-27
| | | | This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a.
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
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* Add find_surface_nodes_in_area LUA call which permit to only get the nodes ↵Loic Blot2015-02-27
| | | | which touch air. This permit to massively improve performance for mods like plantlife
* Wrap lines longer than 80 characters in lua_api.txt ...and minor formating ↵rubenwardy2015-02-27
| | | | changes
* Fix minor memory leak (Android)Craig Robbins2015-02-27
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* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
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* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
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* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot2015-02-24
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* Optimise MapBlockMesh related functionsgregorycu2015-02-23
| | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
| | | | | | | | wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328
* Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore4Evergreen42015-02-23
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* Disallow object:remove() if the object is a playerKahrl2015-02-23
| | | | Rebased by Zeno- (conflict in lua_api.txt)
* Fix serialization of floating point numbersShadowNinja2015-02-21
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* Improve FindIrrlicht.cmake moduleMarkus Koschany2015-02-21
| | | | | | | | | Linux distributions prefer to link against a shared version of the Irrlicht engine instead of using embedded code copies of the same. Search for this shared version first and use that but fall back to the static version if it does not exist. This also fixes https://github.com/minetest/minetest/issues/2163
* Add mod.conf file support This new file only permits to specify a mod name ↵kaeza2015-02-21
| | | | for now
* Fix android buildLoic Blot2015-02-21
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* Fix some memory leaks on packet sending.Loic Blot2015-02-21
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* Move hex.h to util/Loic Blot2015-02-21
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* Fix particles draworderBlockMen2015-02-21
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* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
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* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
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* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-21
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* Update Japanese TranslationRui2015-02-21
| | | | ok @Zeno- @nerzhul
* Unit tests must be done at integration process.Loic Blot2015-02-21
| | | | | | * Remove --enable-unittests and --disable-unittests and add --do-unittests function * --do-unittests function will exit 0 on success. * minetest and minetestserver binaries are launched with --do-unittests in travis build.
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-21
| | | | | | Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code
* update README.txtNer'zhul2015-02-20
| | | | | * prefix apt-get with sudo * git clone minetest_game without going to folder * execute minetest binary without going into bin folder
* Typo fix in networkprotocol.hNer'zhul2015-02-19
| | | InventoryAction is in inventorymanager.h
* Uncomment version patch fieldBlockMen2015-02-18
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* Bump version to 0.4.12Perttu Ahola2015-02-18
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* Add modname convention checkingNovatux2015-02-18
| | | | Fixes #2037
* Server: announce MIN/MAX protocol version supported to serverlist. Client: ↵est312015-02-18
| | | | | | | check serverlist Client now informs about incompatible servers from the list, this permits to prevent the protocol movements. Server announces its supported protocol versions to master server
* Increase default font_sizeBlockMen2015-02-18
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* Fix font_size under windowsBlockMen2015-02-18
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* Use fixed size for builtin menus on non-android platformsPerttu Ahola2015-02-18
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* Update missing files for Android.mkLoic Blot2015-02-18
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* Fix unused (and so, broken) enable_rollback_recording. This option must be ↵Loic Blot2015-02-18
| | | | | | reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
* Android build fixLoic Blot2015-02-18
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* Fix map_seed not changed when creating a new world after login to anotherfz722015-02-18
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* Change many useless std::list into Environment class (m_players), ABMHandler ↵Loic Blot2015-02-17
| | | | | | and ActiveBlockList::update This improve looping performances.
* Grab GUIChatConsole::m_font, fixes segfault when changing font_sizeKahrl2015-02-18
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* Replace std::list by std::vector into ClientMap::updateDrawList, ↵Loic Blot2015-02-17
| | | | | | Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-17
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* Ignore old entities from 0.3.Novatux2015-02-17
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* Remove old comment from Network Rework Patch 2/4Loic Blot2015-02-17
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* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ↵Loic Blot2015-02-17
| | | | | | ServerMap::listAllLoadedBlocks and their database backends. This adds a speedup on database migration and /clearobjects command
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-17
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* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-17
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Add player direction to on-screen debug textYaman2015-02-17
| | | | (PR Modified slightly)
* Add LevelDB and redis to Travis Linux buildssfan52015-02-16
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