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* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
* Show unknown node in debug screen (#12230)Wuzzy2022-04-28
* DevTest: Fix armorball sprite (#12228)Wuzzy2022-04-28
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
* Fix texture packs not showing as enabled in mainmenurubenwardy2022-04-24
* Fix invalid queued package element and path (#12218)Alex2022-04-24
* DevTest: Add more test weapons and armorball modes (#11870)Wuzzy2022-04-24
* Fix worldaligned texturesGiuseppe Bilotta2022-04-24
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-24
* Fix typo: vector.check() ought to be vector.check(v)Lars Müller2022-04-24
* Use mod names/titles instead of technical names (#12192)olive2022-04-24
* Builtin: Allow to revoke unknown privilegesSmallJoker2022-04-24
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-21
* Update docs to reference CSS Color Module Level 3Lars Müller2022-04-21
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-16
* Send chat error when attemping to /set a secure setting (#12193)olive2022-04-16
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-15
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
* Fix item entity Z-fightingLars Mueller2022-04-10
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-08
* Remove generate-texture-normals.shShadowNinja2022-04-08
* Fix typo and update settings filesShadowNinja2022-04-08
* Fix spaces generated by settings file generatorShadowNinja2022-04-08
* Use CMake's -B, --build, and --install optionsShadowNinja2022-04-08
* Fix OOB read in trim("")ShadowNinja2022-04-08
* Remove duplicate test for trimShadowNinja2022-04-08
* Update directory name sanitizationShadowNinja2022-04-08
* Add tests for sanitizeDirNameShadowNinja2022-04-08
* Add additional reserved directory namesShadowNinja2022-04-08
* Auto-detect level of parallelismShadowNinja2022-04-08
* Remove duplication in config.hShadowNinja2022-04-08
* Spacing fixesShadowNinja2022-04-08
* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-08
* Use build directory for buildsShadowNinja2022-04-08
* Fix compiler warningsShadowNinja2022-04-08
* Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko2022-04-07
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Enable shadows by default in devtest (#12157)x20482022-04-07
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-07
* Fix -mwindows flag not being applied anymoresfan52022-04-03
* Add depth sorting for node faces (#11696)x20482022-04-02
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
* Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko2022-04-01
* Limit shadow map to the viewing range (#12158)x20482022-03-31
* Tune shadow perspective distortion (#12146)x20482022-03-31
* Store vector metatable in registryJude Melton-Houghton2022-03-29
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29