| Commit message (Collapse) | Author | Age |
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Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce
player in-game blindness, especially useful for combat situations.
It is also visually more comfortable.
Camera hurt tilt is made slightly shorter to match in duration.
Both flash and camera tilt are now of similar length to a typical
damage sound, such as the one used by Minetest Game which is 0.27s.
The 3 effects become more synchronised and unified.
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Also run CSM 'on_damage_taken' callback.
Improve function logic and remove 'return'.
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Wider buttons to not clip 'Disable Texture Pack' text when using a
small game window (1024x600, the default).
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Previously dungeons > decorations > ores.
Decorations depend on the node they are placed on, and ore types are
increasingly able to place large continuous volumes of nodes, such as
strata. Decorations are increasingly being used underground.
The new order avoids a node being changed by ore generation after a
decoration has been placed on it.
The new order also avoids ores appearing in the walls of a dungeon if
the wall nodes match the local stone node.
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Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size
Fixes #7197
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This silences a CMake warning introduced in CMAKE 3.11.
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* Really delete things in fs::RecursiveDelete
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* Allow adding descriptions to modpacks using description.txt
* Use a proper multiline formspec element: textarea
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Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
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* Remove unused ignore_id
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* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
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Improve item types descriptions.
Add replacements field to fuel definition.
Shorten two headers.
Markdown fixes.
Remove extra example.
Add blank lines after headings.
Linkify section references.
Bracketed section names can be linked when compiled to HTML.
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Explain texture requirements due to the leaves rendering options.
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adds `entity_independent_selectionbox` to minetest.features
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Fixes #7623
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Also, use a better distance calculation for 'collide with objects'.
Fixes the issue of a vehicle occasionally colliding with its own driver,
causing one of the velocity components to be set to zero.
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* Replace auth.txt with SQLite auth database
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Switch spacing and pos_offset to v2f32 for percision, add helper function
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Remove ^ and --[[ ]] symbols.
Fix comment indentation level.
Separate fields with blank lines.
Remove period from single-sentence descriptions, add periods to
multi-sentence descriptions.
Separate inline comments from the code with two spaces.
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Error on missing parameter.
Warning when using a method on the incorrect type of LuaVoxelManip.
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And fix a typo
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Fixes and format improvements.
Shorten definition tables headers and clarify when they are used.
Add subheadings for craft recipes.
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* Allow an optional readonly base database
* Added basic documentation
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Use sizeof where applicable for mt_snprintf
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Thanks to Monte48 for the correct maven URL outside of android studio
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See #7555
Cache (up to 64) node types for each active block.
Check this cache first to see whether any ABM needs to be triggered for a block.
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* Disable shaders GUI on unsupported drivers (#2060)
* Disable shaders if unavailable
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* Fix textarea formspec documentation
The label is shown and the background isn't
* Document the missing gamma correction when generating mip maps
* Remove duplicate text (such as size parameter descriptions)
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Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.
Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
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