Commit message (Collapse) | Author | Age | |
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* | Add mapgen settings to world creation dialog (#9254) | Wuzzy | 2020-05-12 |
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* | Damage texture modifier (#9833) | Lars Müller | 2020-05-11 |
| | | | Adds a new object property "damage_texture_modifier" | ||
* | Add support for statbar “off state” icons (#9462) | Wuzzy | 2020-05-11 |
| | | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com> | ||
* | Request the dedicated GPU when starting Minetest from the `.desktop` file ↵ | Hugo Locurcio | 2020-05-10 |
| | | | | | | (#9827) See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html> for more information about this newly added `.desktop` entry property. | ||
* | Color gradient for default and 'regular' type sky (#9502) | TheTermos | 2020-05-09 |
| | | | | | | | | | * add regular sky gradient * add regular sky gradient * Update sky.cpp * change default day sky colors | ||
* | Always use same default tabheader height (#9319) | Paul Ouellette | 2020-05-09 |
| | | | | | Previously the default tabheader height was different when using real coordinates. This resulted in the height of tabs changing when switching tabs in sfinv if some tabs used real coordinates. | ||
* | Server class code cleanups (#9769) | Loïc Blot | 2020-05-07 |
| | | | | | | | | | | | | | | | | | | | * Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories. | ||
* | Fix Server triggering wrong errors if environment init fails | sfan5 | 2020-05-07 |
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* | Get rid of non-ascii characters in the debug display code (#8821) | Jozef Behran | 2020-05-06 |
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* | FormSpec: Add universal style selector `*` (#9718) | v-rob | 2020-05-06 |
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* | Android: porting_android.cpp refactoring (#9687) | Maksim | 2020-05-06 |
| | | | | | | * Android: porting_android.cpp refactoring * Replace assert to FATAL_ERROR_IF | ||
* | Enable collide_with_objects for falling entities | sfan5 | 2020-05-06 |
| | | | | | falling nodes intentionally still fall through players fixes #5313 | ||
* | Rewrite falling entity to make use of collision info | sfan5 | 2020-05-06 |
| | | | | fixes #4781, fixes #9293 | ||
* | Expose collided objects in moveresult | sfan5 | 2020-05-06 |
| | | | | closes #9787 | ||
* | Fix crash when exiting server during running mapgen | sfan5 | 2020-05-05 |
| | | | | easily reproducible with a high num_emerge_threads and /emergeblocks | ||
* | Fix thread safety of PcgRandom use in BiomeGen | sfan5 | 2020-05-05 |
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* | Update num_emerge_threads description | sfan5 | 2020-05-05 |
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* | Fix remaining issues with mapgen scriptapi | sfan5 | 2020-05-05 |
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* | Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy | sfan5 | 2020-05-05 |
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* | Allow ObjDefManager instances to be cloned | sfan5 | 2020-05-05 |
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* | Server: Improve some log messages (#9820) | sfan5 | 2020-05-05 |
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* | Add MSVC build (#9740) | adrido | 2020-05-05 |
| | | | | * Add MSVC build | ||
* | Fix broken client if openal cannot be opened (#9804) | Loïc Blot | 2020-05-05 |
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* | Sky API: Rename *_tint to fog_*_tint for consistency | SmallJoker | 2020-05-05 |
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* | Rename moveresult speed to velocity | SmallJoker | 2020-05-05 |
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* | Fix small typo (#9813) | oilboi | 2020-05-05 |
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* | Android: some java-part improvements (#9760) | Maksim | 2020-05-04 |
| | | | | | | | | Replace Log to Toast. Start Native only after successful unpacking. Light refactoring in CopyZipTask. Update NDK version. Co-authored-by: ubulem <berkut87@gmail.com> | ||
* | Change default keys for cam/minimap to C/V (#9779) | Wuzzy | 2020-05-04 |
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* | Add 'content_offset' and 'padding' style properties for buttons (#9661) | Hugues Ross | 2020-05-02 |
| | | | | * Add padding and content_offset style properties to buttons | ||
* | Add a convention about z_index (#9701) | Wuzzy | 2020-05-02 |
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* | Auto delete MetaData when = 0 (#8770) | Lejo | 2020-05-02 |
| | | | | * Auto delete MetaData when = 0 | ||
* | ci: Update Github Actions workflows (#9774) | sfan5 | 2020-05-02 |
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* | set_fov: Add support for time-based transitions (#9705) | ANAND | 2020-05-02 |
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* | Allow connection info to be missing from minetest.get_player_information() ↵ | sfan5 | 2020-05-01 |
| | | | | | | (#9739) fixes #9352 This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a. | ||
* | Give the online lua mainmenu also the client_list and mods (#8691) | Lejo | 2020-05-01 |
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* | Fix gettext detection and locale building (#9772) | Juozas | 2020-04-29 |
| | | | broken since a368e7e | ||
* | Add docker build stage on Github actions | Loic Blot | 2020-04-29 |
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* | Add MetricsBackend with prometheus counter support | Loic Blot | 2020-04-29 |
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* | Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) | ANAND | 2020-04-28 |
| | | | | | PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears. Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar | ||
* | cmake: Silence warnings. (#9750) | orbea | 2020-04-28 |
| | | | Fixes https://github.com/minetest/minetest/issues/9734 | ||
* | Rewrite builtin item entity to use collision info | sfan5 | 2020-04-27 |
| | | | | fixes #8967 | ||
* | Expose collision information to LuaEntity on_step | sfan5 | 2020-04-27 |
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* | Remove /LTCG from when compiling with clang-cl (#9765) | k.h.lai | 2020-04-27 |
| | | | | Remove /LTCG from CMAKE_EXE_LINKER_FLAGS_RELEASE when compiling with clang on Windows | ||
* | Fix detection of in-place path_locale when RUN_IN_PLACE=0 | sfan5 | 2020-04-27 |
| | | | | | broken by 2349d31bae1bfc4d58fd88efbc88261e69b11dad (side effect) fixes #9745 | ||
* | Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cpp | sfan5 | 2020-04-27 |
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* | Forbid object:attach(obj, ...) (#9762) | Loïc Blot | 2020-04-27 |
| | | | Fixes #9761 | ||
* | Script: Enforce type checks if not nil (#9748) | SmallJoker | 2020-04-27 |
| | | | | * Script: Enforce type checks if not nil | ||
* | Fix truncation warning for F1000_MIN, F1000_MAX | sfan5 | 2020-04-27 |
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* | script: Put getGuiEngine() inside a client-only #ifdef | sfan5 | 2020-04-27 |
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* | builtin: Correctly indicate failure in /spawnentity | sfan5 | 2020-04-27 |
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