summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
* Organize defaultsettings.cppShadowNinja2017-01-13
* Main menu tweaksShadowNinja2017-01-13
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
* Cleanup content_sao by factorizing similar code partsRogier2017-01-13
* Enable mod security by defaultShadowNinja2017-01-13
* Meshes: Make object mesh face shading consistentparamat2017-01-13
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* support older PostGreSQL versions (#4999)zeuner2017-01-09
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-08
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-08
* Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-08
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08
* Make column alignment consistent in advanced settings (#5004)Ezhh2017-01-07
* Revert "Extend minetest.is_yes()"sfan52017-01-07
* Extend minetest.is_yes()red-0012017-01-07
* README.txt: Update the License to 2010-2017LNJ2017-01-05
* lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-05
* Add raycast.cpp and tileanimation.cpp to Android.mkWayward12017-01-05
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-04
* Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-04
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Travis: Build server too for UNIXLoïc Blot2017-01-04
* Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-03
* Fix display gamma documentationThomas--S2017-01-02
* Add 2D sheet animation for nodessfan52017-01-02
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-01
* Breath cheat fix: server sideLoic Blot2017-01-01
* Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters2016-12-31
* Fix interact range check (thanks to @lhofhansl)sfan52016-12-29
* Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-52016-12-29
* Buildbot: Update Gettext version (#4971)sfan52016-12-29
* Redo light.cpp.Auke Kok2016-12-28
* Dont compare short with bool (#4963)adrido2016-12-28
* Irrlicht 1.9 supportsfan52016-12-26
* Various anticheat improvementssfan52016-12-26
* Add gradle wrapper (#4954)Ner'zhul2016-12-24
* Update Android build tools to latest version (#4872)rubenwardy2016-12-24
* Minimal game: Use field 'tiles' instead of 'tile_images'Rogier2016-12-24
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-24