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* Advanced settings noiseparams: Remove '}' left in .confSmallJoker2019-01-19
| | | | | Previously, when editing noiseparams then restoring them to the default, the final '}' was not removed from minetest.conf.
* Remove incorrect feature flag (#8086)Paul Ouellette2019-01-19
| | | And document the versions that introduced the features.
* Optimize subgames search a little bit (#8096)Jozef Behran2019-01-18
| | | | | Reserve space for the list of games in findWorldSubgame. The performance gain is pretty much negligible but this change also gets rid of a performance warning by CLANG TIDY.
* Fix some misspellings (#8104)Paul Ouellette2019-01-16
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* world.mt: Only accept true/false/nil values (#8055)SmallJoker2019-01-13
| | | | | This patch will make distinguishable mods in modpacks possible in the future `nil` checks are required to provide backwards-compatibility for fresh configured worlds
* Speed up the craft definition handling (#8097)Jozef Behran2019-01-13
| | | | | | | | | | | The craft definition handling code that collects the names of the craftable nodes suffers from vector reallocation performance hits, slowing down instances with lots of crafting recipes (VanessaE's DreamBuilder and most public server some to my mind when thinking about this). As in each instance the size of the resulting vector is already known, add a reserve() call before the offending loops to allocate the needed chunk of memory within the result vector in one go, getting rid of the overhead.
* Optimize path finalization in pathfinder (#8100)Jozef Behran2019-01-12
| | | | | | | The pathfinder needs quite a bunch of items to add to the resulting list. It turns out the amount of the space needed for the finalized path is known in advance so preallocate it to avoid a burst of reallocation calls each time something needs to look for a path.
* Fix fake LINT check success (#8092)Jozef Behran2019-01-12
| | | | | | | | | The code 'if [ -z ${something} ]; then ... fi' means "if ${something} is an empty string, yell at the command line about 'binary operator expected' and ignore the body of the if statement, if ${something} is not an empty string, the condition is false so ignore the body of the if statement" which clearly isn't what the author wanted. Fix it by adding a few quotes around the offending ${something}.
* Make sqlite3 the default auth backend (#8085)Paul Ouellette2019-01-10
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* Import strstr function from FreeBSD 11 libcLoic Blot2019-01-10
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* Android build fixesLoïc Blot2019-01-09
| | | | This fixes #8079
* pkgmgr: Fix games list not being updated after game installrubenwardy2019-01-09
| | | | Fixes #8074
* Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066)Paramat2019-01-09
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* Fix a crash on Android with Align2Npot2 (#8070)Loïc Blot2019-01-07
| | | | | | | | * Fix a crash on Android with Align2Npot2 glGetString can be NULL. If stored in a string it triggers a SIGSEGV. Instead do a basic strstr and verify the pointer * Better Align2Npot2 check (+ performance)
* Fix wrong code comment (#8061)DS2019-01-06
| | | "Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
* Content store: Disable more details dialog for now (#8060)rubenwardy2019-01-06
| | | | * Content store: Disable more details dialog for now
* Content store: Fix update button not workingrubenwardy2019-01-06
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* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
| | | | | | | | | | | * Fix various bugs (Anticheat, Lua helpers) Anticheat: Use camera position instead of player position for shoot line calculations Lua helpers: Increase 'i' to not overwrite earlier added table values * Remove lag compensation * * 1.5 for larger selection boxes
* Deprecate modpack.txt and use modpack.conf instead (#7892)rubenwardy2019-01-06
| | | | * Deprecate modpack.txt and use modpack.conf instead
* Run updatepo.shTranslations2019-01-06
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* Update translations from WeblateTranslations2019-01-06
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* Drop libgmp on Android and use mini-gmp (#8047)Loïc Blot2019-01-04
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* Bump android version code for next Play Store versionLoïc Blot2019-01-04
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* Make sqlite3 default auth & player backends for new worlds (#8043)Loïc Blot2019-01-04
| | | | | | * Make sqlite3 default auth & player backends for new worlds Also notify about auth backend depreciation
* Fix on_successful_save -> onSuccessfulSaveLoïc Blot2019-01-04
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* Fix various player save issues (performance penalty on sql backends + bugs)Loïc Blot2019-01-04
| | | | | | | * PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
* Player file directory must be only created when using file backend.Loïc Blot2019-01-04
| | | | Also ensure on each player save that the directory exists
* Remove remote media compatibility mode. (#8044)sofar2019-01-04
| | | | | | | | The fallback code shouldn't be needed and is a remnant of the GET method that old media servers use. Clients using it are likely to just waste bandwidth and having to download the media again through the normal transfer from server method. The most reliable method is to get all missing textures therefore from the server directly and not spam the remote media server with 404s.
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
| | | | | * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03
| | | | | | | | | | | | Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
* autojump setting: Remove repeated doc line (#8041)Moose2019-01-02
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* Add minetest.load_area (#8023)HybridDog2018-12-31
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* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
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* Fix installed modpacks not being found correctlyrubenwardy2018-12-30
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* Update README.android with current build info (#8026)stujones112018-12-28
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* Content store: Fix bugs relating to packages list sizerubenwardy2018-12-26
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* CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot2018-12-24
| | | | | | | | * CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
* Remove 'Reset singleplayer world' button from full menu on Android (#8017)Paramat2018-12-23
| | | | Make button appearence dependent on menustyle not platform. Button only functions with simple menu.
* Fix entity rotation in existing worlds (#7989)SmallJoker2018-12-23
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* Android: Fix start-up crashes on version 4.x (#8003)stujones112018-12-22
| | | | | | * Android: Load shared STL library * Android: Fix exception with window background image
* mapnode: add const/noexcept (#8009)Vitaliy2018-12-22
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* Android: Fix memory leak when displaying images in the mainmenu (#8011)rubenwardy2018-12-22
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* Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008)ClobberXD2018-12-22
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* reportMetadataChange; Silence clang warningsSmallJoker2018-12-21
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* Fix more transparency issues with ogles2 driver (#8005)stujones112018-12-20
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* Android: Move touchscreen rare controls inline with settings icon (#8006)stujones112018-12-20
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* Add command line option to load password from file (#7832)Kevin Abrams2018-12-18
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* ieee_float: Silence compiler warningSmallJoker2018-12-18
| | | | Trivial issue reported by @pgimeno
* Fix the part of the float test that requires IEC559/IEEE754 compliancePedro Gimeno2018-12-18
| | | | GCC and CLang compilers fail to support full IEC559 compliance required for the test, when certain compiler flags are active. This patch implements a heuristic that checks for the most common flag in GCC and CLang, plues an extra check which GCC disables when it's not compliant, to hopefully catch most cases where it can't run.
* Lua_api.txt: Document inventory sending behaviour (#7720)zeuner2018-12-18
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