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* Fix -mwindows flag not being applied anymoresfan52022-04-03
* Add depth sorting for node faces (#11696)x20482022-04-02
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
* Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko2022-04-01
* Limit shadow map to the viewing range (#12158)x20482022-03-31
* Tune shadow perspective distortion (#12146)x20482022-03-31
* Store vector metatable in registryJude Melton-Houghton2022-03-29
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Improve lua vector helper class doumentation (#12090)DS2022-03-19
* Fix memory leak in EmergeManagerDaroc Alden2022-03-14
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
* Remove direct OpenGL(ES) dependencysfan52022-03-09
* Use Irrlicht bindings for GL callsfan52022-03-09
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
* Reuse normal offset calculation for nodesDmitry Kostenko2022-03-07
* Correct normal bias for entitiesDmitry Kostenko2022-03-07
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-07
* Remove debugging codeDmitry Kostenko2022-03-07
* Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-07
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
* Apply texture matrix when rendering shadowmapDmitry Kostenko2022-03-07
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-07
* Fix shadow rendering with filtering disabledDmitry Kostenko2022-03-07
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-07
* Improve lighting of entities.Dmitry Kostenko2022-03-07
* Improve self-shadowing based on light/normal angleDmitry Kostenko2022-03-07
* Copy shadow mapping shader from nodes to objectsDmitry Kostenko2022-03-07
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
* Render shadows on entities.Dmitry Kostenko2022-03-07
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow get_sky to return a table (#11963)Zughy2022-03-05
* Fix segfault with autoscale_mode (again)sfan52022-03-02
* Move the codebase to C++14sfan52022-02-26
* Fix broken dependency enabling due to missing `enabled` field (#12093)rubenwardy2022-02-24
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
* FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-22
* Add TGA test nodes to devtest (#11978)Nils Dagsson Moskopp2022-02-22
* Lua API: Consistently use double vs. single quotes (#12075)Lars Müller2022-02-22
* Clean up ClientReady packet handlingsfan52022-02-17
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-16
* Apply texture pack main menu textures immediately (#12018)ROllerozxa2022-02-12
* Add support for 'seed' in disallow_mapgen_settings (#12023)Wuzzy2022-02-12
* Correct world_format.txt specification (#12061)Dennis Jenkins2022-02-12
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
* Increase max objects per block defaults (#12055)Lars Müller2022-02-08
* Remove awful Mingw32 workaroundssfan52022-02-08