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* MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fi...fz722014-12-28
* Skip further loading of client if there was an exit signalChristophe Piveteau2014-12-28
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
* Cavegen: Fix copy & paste error (solves #2020)kwolekr2014-12-28
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28
* Ore: Add Vein ore typekwolekr2014-12-28
* Ore: Add Blob ore typekwolekr2014-12-28
* PseudoRandom: Expose constant PSEUDORANDOM_MAXkwolekr2014-12-28
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* VoxelManipulator: Remove unnecessary deallocation stepskwolekr2014-12-27
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Uncomment version patch fieldkwolekr2014-12-26
* Bump version to 0.4.11kwolekr2014-12-24
* Conf.example: Correct grammar and spelling. Shorten some lines. Move a few li...paramat2014-12-25
* Fix fs::GetRecursiveSubPaths trying to get directory lists for filesShadowNinja2014-12-24
* Large increase in performanceCraig Robbins2014-12-24
* Increase indentation throughout file for clarity. Correct mistakes. Shorten l...paramat2014-12-24
* State biome API heat and humidity noise parameters in positional formatparamat2014-12-24
* Conf.example: Fix typoparamat2014-12-23
* Update MinGW toolchain downloads used by travissfan52014-12-23
* Silence misc. warningskwolekr2014-12-23
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
* Update mapgen stuff in minetest.confparamat2014-12-22
* Temporarily fix always bright wieldhand with shaders enabledkwolekr2014-12-22
* Regenerate server_flags_creative.png from XCFKahrl2014-12-21
* Fix weird (and wrong) comment in test.cppKahrl2014-12-21
* lua_api.txt: improve noise documentation. Remove previous eased 3D noise form...paramat2014-12-20
* Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat2014-12-20
* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
* Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz2014-12-19
* Temporarily set default biome in builtinkwolekr2014-12-18
* Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins2014-12-18
* Suppress compiler warningCraig Robbins2014-12-18
* Remove manual biome noise translationkwolekr2014-12-17
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Fix OSX packaging finallyPavel Puchkin2014-12-16
* Set WM_CLASS window hint for Xorgkwolekr2014-12-15
* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-14
* Update French translationCalinou2014-12-15
* Update Spanish language.Diego Martinez2014-12-15
* Fixes #1687 by extra semaphore retval handle code for OSXPavel Puchkin2014-12-15
* Fix typo in lua_api.txtCraig Robbins2014-12-15
* Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually calledkwolekr2014-12-14
* Fix background of creative icon (was black, now transparent)Kahrl2014-12-14
* Revert "Update Russian translation"Kahrl2014-12-13
* Fix misleading error when exiting the client from the main menuCraig Robbins2014-12-14
* Provide more info if a subgame is not valid/foundCraig Robbins2014-12-13
* Update german translationPilzAdam2014-12-13
* LuaPerlinNoiseMap: Fix 3d noise safety checkkwolekr2014-12-12