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*
Use CMake's -B, --build, and --install options
ShadowNinja
2022-04-08
*
Fix OOB read in trim("")
ShadowNinja
2022-04-08
*
Remove duplicate test for trim
ShadowNinja
2022-04-08
*
Update directory name sanitization
ShadowNinja
2022-04-08
*
Add tests for sanitizeDirName
ShadowNinja
2022-04-08
*
Add additional reserved directory names
ShadowNinja
2022-04-08
*
Auto-detect level of parallelism
ShadowNinja
2022-04-08
*
Remove duplication in config.h
ShadowNinja
2022-04-08
*
Spacing fixes
ShadowNinja
2022-04-08
*
Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
2022-04-08
*
Use build directory for builds
ShadowNinja
2022-04-08
*
Fix compiler warnings
ShadowNinja
2022-04-08
*
Remove reference to a removed file in devtest (followup to #12157)
Dmitry Kostenko
2022-04-07
*
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Enable shadows by default in devtest (#12157)
x2048
2022-04-07
*
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-07
*
Fix -mwindows flag not being applied anymore
sfan5
2022-04-03
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
*
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
*
Avoid negation of comparison operator (luacheck warning)
Dmitry Kostenko
2022-04-01
*
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
*
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
*
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
*
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Improve lua vector helper class doumentation (#12090)
DS
2022-03-19
*
Fix memory leak in EmergeManager
Daroc Alden
2022-03-14
*
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-14
*
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-11
*
Remove direct OpenGL(ES) dependency
sfan5
2022-03-09
*
Use Irrlicht bindings for GL call
sfan5
2022-03-09
*
Fix memory leak from SpatialAreaStore (#12120)
Daroc Alden
2022-03-09
*
Reuse normal offset calculation for nodes
Dmitry Kostenko
2022-03-07
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
*
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
*
Remove debugging code
Dmitry Kostenko
2022-03-07
*
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
*
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
*
Apply texture matrix when rendering shadowmap
Dmitry Kostenko
2022-03-07
*
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
*
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
*
Fix shadow rendering with filtering disabled
Dmitry Kostenko
2022-03-07
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
*
Improve self-shadowing based on light/normal angle
Dmitry Kostenko
2022-03-07
*
Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2022-03-07
*
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
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