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* Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto2017-12-26
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Wireshark plugin: Complete all commands. (#6841)sofar2017-12-26
* Fix dancing textnumber Zero2017-12-25
* - Clear colors when reading property info.Rob Blanckaert2017-12-25
* Fix error if setting menu_last_game is not a valid gamenOOb31672017-12-22
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672017-12-22
* Fix wrong scrolling (#6809)Vitaliy2017-12-21
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-21
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-17
* Adjust default console heightEzhh2017-12-17
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-16
* Fix items turning black (#6780)Vitaliy2017-12-16
* Change Normal Map setting to be less ambigousTre2017-12-16
* Zoom: Add 'disabled by game or mod' messageparamat2017-12-14
* Minimap messages: Improve 'disabled by server' messageparamat2017-12-14
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-14
* Chat: Remove prompt history duplicates (#6762)SmallJoker2017-12-14
* directiontables: Fix MSVC compiler error (#6785)adrido2017-12-14
* Update light decoding table size (#6696)Vitaliy2017-12-12
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-12
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Lua_api.txt: Fix a spelling errorashtrayoz2017-12-10
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-10
* Damage: Remove damage ignore timerSmallJoker2017-12-10
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-10
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-09
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Add coloured logs (#4549)you2017-12-06
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-06
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2017-12-06
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-04
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Android: Update build system for ndk-r15xstujones112017-12-04
* Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl2017-12-03
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-03
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-03
* Update documentation regarding authentication handler and related functionssfan52017-12-01
* Make core.auth_table private and structure builtin/auth.luasfan52017-12-01
* Lua_api.txt: Remove MT version, fix spelling and clean upezhh2017-12-01
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-01
* Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl2017-11-29
* Fix spelling mistakes in client_lua_api.txtBluebird2017-11-29
* Client lua api documentation: .md -> .txtparamat2017-11-28
* Fix lua_api.txt indentation issuesezhh2017-11-28
* Fix documentation formatting for on_death callbackEzhh2017-11-28
* F5 Debug info: More compact, return to 2 linesparamat2017-11-27
* Hint at problematic code when logging deprecated callssfan52017-11-27