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*
Advanced settings: Add range check for float type
Muhammad Rifqi Priyo Susanto
2017-12-26
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Wireshark plugin: Complete all commands. (#6841)
sofar
2017-12-26
*
Fix dancing text
number Zero
2017-12-25
*
- Clear colors when reading property info.
Rob Blanckaert
2017-12-25
*
Fix error if setting menu_last_game is not a valid game
nOOb3167
2017-12-22
*
Fix undefined behaviour on getting pointer to data in empty vector
nOOb3167
2017-12-22
*
Fix wrong scrolling (#6809)
Vitaliy
2017-12-21
*
Vector functions: Fix vector.direction() function, improve documentation (#6801)
Paramat
2017-12-21
*
Allow 'default' parameter in 'settings:get_bool' function
Jordan Irwin
2017-12-17
*
Adjust default console height
Ezhh
2017-12-17
*
Give subgames the ability to disallow specific mapgens (#6792)
Ezhh
2017-12-16
*
Fix items turning black (#6780)
Vitaliy
2017-12-16
*
Change Normal Map setting to be less ambigous
Tre
2017-12-16
*
Zoom: Add 'disabled by game or mod' message
paramat
2017-12-14
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Minimap messages: Improve 'disabled by server' message
paramat
2017-12-14
*
Add callback to preserve node metadata as item metadata
ashtrayoz
2017-12-14
*
Chat: Remove prompt history duplicates (#6762)
SmallJoker
2017-12-14
*
directiontables: Fix MSVC compiler error (#6785)
adrido
2017-12-14
*
Update light decoding table size (#6696)
Vitaliy
2017-12-12
*
Builtin: Fix handle_node_drops crash with nil digger
SmallJoker
2017-12-12
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
Lua_api.txt: Fix a spelling error
ashtrayoz
2017-12-10
*
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-12-10
*
Damage: Remove damage ignore timer
SmallJoker
2017-12-10
*
Use std::vector instead of dynamic C-Array (#6744)
adrido
2017-12-10
*
Pointed thing to face pos: Use 'eye height' object property (#6754)
Paramat
2017-12-09
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
*
Add coloured logs (#4549)
you
2017-12-06
*
Auth handler: Player deletion & Iterator (#6741)
sfan5
2017-12-06
*
Ensure no item stack is being held before crafting (#4779)
Luis Cáceres
2017-12-06
*
Use Irrlicht's mesh cache for animated meshes.
Lars Hofhansl
2017-12-04
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Android: Update build system for ndk-r15x
stujones11
2017-12-04
*
Document extended meaning of active_object_send_range_blocks setting.
Lars Hofhansl
2017-12-03
*
Optionally extend the active object in a players camera direction.
Lars Hofhansl
2017-12-03
*
Shut down mapgen threads before other shutdown tasks (#6689)
raymoo
2017-12-03
*
Update documentation regarding authentication handler and related functions
sfan5
2017-12-01
*
Make core.auth_table private and structure builtin/auth.lua
sfan5
2017-12-01
*
Lua_api.txt: Remove MT version, fix spelling and clean up
ezhh
2017-12-01
*
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
SmallJoker
2017-12-01
*
Turn off verbose info message introduced accidentally with ae9b1aa
Lars Hofhansl
2017-11-29
*
Fix spelling mistakes in client_lua_api.txt
Bluebird
2017-11-29
*
Client lua api documentation: .md -> .txt
paramat
2017-11-28
*
Fix lua_api.txt indentation issues
ezhh
2017-11-28
*
Fix documentation formatting for on_death callback
Ezhh
2017-11-28
*
F5 Debug info: More compact, return to 2 lines
paramat
2017-11-27
*
Hint at problematic code when logging deprecated calls
sfan5
2017-11-27
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