| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
-> https://github.com/minetest/irrlicht
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Also changes if/if to switch/case
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
| |
Pauses all mesh animations while game is paused.
|
|
|
|
|
| |
This PR is the second attempt to translate builtin.
Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
|
| |
|
| |
|
|
|
| |
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
|
| |
|
|
|
| |
fixes #10550
|
| |
|
|
|
|
| |
Fixes #10942
|
|
|
| |
Some other minor parts of clientmap.cpp have been cleaned up along the way
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
|
| |
|
| |
|
| |
|
|
|
|
| |
(#10990)
|
| |
|
| |
|
|
|
|
| |
due to vandalism
|
|
|
|
| |
Currently translated at 21.7% (294 of 1353 strings)
|
|
|
|
| |
Currently translated at 100.0% (1353 of 1353 strings)
|
|
|
|
| |
Currently translated at 93.0% (1259 of 1353 strings)
|
|
|
|
| |
Currently translated at 16.0% (217 of 1353 strings)
|