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| * Optimize CNodeDefManager::getIdskwolekr2013-03-30
* | Translated using Weblate (Italian)Fabio Luongo2013-03-31
* | Translated using Weblate (German)Pilz Adam2013-03-31
* | Translated using Weblate (German)Pilz Adam2013-03-30
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* Update po filesPilzAdam2013-03-30
* Merge remote branch 'origin/master'Weblate2013-03-30
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| * Make the textbox for serverlist title widerPilzAdam2013-03-30
| * GUI: Make singleplayer default tab, store selected serverlist, show title of ...PilzAdam2013-03-30
| * Fix build on Linux with some glibcskwolekr2013-03-29
| * Fix backward compatibility for server uptime in master server web pageproller2013-03-30
| * Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
| * Add varying levels of precision to TimeTakerkwolekr2013-03-29
| * Add different place sound for nodesPilzAdam2013-03-29
| * New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
| * Update Credits tabkwolekr2013-03-29
| * Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
| * Fix last singlenode modificationkwolekr2013-03-29
| * Don't replace existing nodes in singlenode mapgenkwolekr2013-03-29
| * Prevent infinite loop with invalid Inventory formatkwolekr2013-03-27
| * Fix parameter list of obj:set_attach() and obj:set_bone_position()PilzAdam2013-03-28
| * Closed add object <-> object collision handlingsapier2013-03-28
| * README.txt: Add some build stuffPerttu Ahola2013-03-26
| * Vary ore sheet y position by noisekwolekr2013-03-24
| * Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
| * Use minetest.register_ore() in minimalPilzAdam2013-03-24
| * Add more error checking to l_register_orekwolekr2013-03-24
| * Fix indentation of lua_api.txtPerttu Ahola2013-03-24
| * Update lua_api.txtkwolekr2013-03-24
| * Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
| * Mapgen indev: float islands, larger far biomesproller2013-03-24
| * Allow spawning particles from the server, from luaJeija2013-03-23
| * Move rightclickable to the proper placePilzAdam2013-03-23
| * Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-23
| * Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-24
| * 6d facedirRealBadAngel2013-03-23
| * Merge pull request #563 from proller/guestproller2013-03-23
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| | * Random guest name and finite liquid checkboxproller2013-03-23
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| * Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola2013-03-22
| * CMakeLists.txt: Add games/common to be installed when availablePerttu Ahola2013-03-22
| * Support game-specific minetest.confPerttu Ahola2013-03-21
| * lua_api.txt: Document paths, games and common mod loadingPerttu Ahola2013-03-21
| * Update buildwin32.sh to get minetest/commonPerttu Ahola2013-03-21
| * Update README.txt to instruct to get minetest/common tooPerttu Ahola2013-03-21
| * Common mods supportPerttu Ahola2013-03-21
| * Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-19
| * Git-ignore SQLite build filesJuhani Numminen2013-03-19
| * Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-18
| * Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-19
| * Add jungle grass to jungleskwolekr2013-03-17
| * Don't erase modified_blocksIlya Zhuravlev2013-03-17