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* | LocalPlayer: Fix code-styleANAND2019-09-14
* | client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
* | Fix LocalPlayer::isDead always returning false if player is immortalANAND2019-09-14
* | Send ActiveObjects once right after Init2ANAND2019-09-14
* | Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* | CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker2019-09-14
* | Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* | InventoryManager: Fix virtual function overload warningSmallJoker2019-09-09
* | Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* | Update minetest.conf.exampleupdatepo.sh2019-09-09
* | Update translation stringsupdatepo.sh2019-09-09
* | Update from WeblateTranslators2019-09-09
* | Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
* | Lua API documentation: Various fixes (#8914)SmallJoker2019-09-08
* | lua_api.txt: Improve privilege definition (#8912)ANAND2019-09-08
* | Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
* | label[]: Fix cut-off translated textSmallJoker2019-09-07
* | Fix Irrlicht 1.9 supportsfan52019-09-06
* | doc/client_lua_api: Clarify how client side api and mods start (#8822)Paul m. p. P2019-09-05
* | Force item entities out of solid nodes (simpler) (#8885)sfan52019-09-04
* | Fix Inventory::moveItemSomewhere()sfan52019-09-03
* | Inventory: Handle removeItem leftovers (#8884)SmallJoker2019-09-02
* | 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
* | Various fixes to lua_api.txt (#8878)DS2019-09-01
* | particles.cpp: Fix code-styleANAND2019-08-31
* | clientobject.h: Fix code-styleANAND2019-08-31
* | Fix rotation of attached particlespawnerPedro Gimeno2019-08-31
* | Document world format version 28 (private nodemeta) (#8857)DS2019-08-31
* | Document luaentity pitch and roll in world format (#8864)DS2019-08-30
* | Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766)Beha2019-08-30
* | Various settingtypes.txt improvements (#8867)Paramat2019-08-28
* | Inventory: Fix missing setModified callsSmallJoker2019-08-25
* | Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
* | fontengine: Fix non-gettext buildsSmallJoker2019-08-24
* | Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* | Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette2019-08-24
* | Improve occlusion culling in corridors with additional checksfan52019-08-24
* | Restore approximate occlusion checksfan52019-08-24
* | Make Mapgen::spreadLight use a queue (#8838)DS2019-08-23
* | Fix default hand definition not using wieldhand.pngWuzzy2019-08-23
* | Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23
* | Occlusion: Begin cleanupSmallJoker2019-08-23
* | Revert "Don't send position update packet if player is dead"sfan52019-08-21
* | Add player sprite textures back into the engine as a fallback (#8823)Paramat2019-08-20
* | lua_api.txt: Add link to Minetest Modding Book (#8826)ANAND2019-08-20
* | remove_detached_inventory: Fix segfault during mod loadSmallJoker2019-08-20
* | Don't send position update packet if player is deadANAND2019-08-20
* | Disable autoforward if player is deadANAND2019-08-20
* | Restore intended functionality to minimap markers (#8819)theviper1212019-08-19
* | Find LuaJIT headers on vcpkgUnknown2019-08-18