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* | | | | | | Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* | | | | | | Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* | | | | | | Improve lua vector helper class doumentation (#12090)DS2022-03-19
* | | | | | | Fix memory leak in EmergeManagerDaroc Alden2022-03-14
* | | | | | | Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
* | | | | | | Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
* | | | | | | Remove direct OpenGL(ES) dependencysfan52022-03-09
* | | | | | | Use Irrlicht bindings for GL callsfan52022-03-09
* | | | | | | Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
* | | | | | | Reuse normal offset calculation for nodesDmitry Kostenko2022-03-07
* | | | | | | Correct normal bias for entitiesDmitry Kostenko2022-03-07
* | | | | | | Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-07
* | | | | | | Remove debugging codeDmitry Kostenko2022-03-07
* | | | | | | Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-07
* | | | | | | Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
* | | | | | | Apply texture matrix when rendering shadowmapDmitry Kostenko2022-03-07
* | | | | | | Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
* | | | | | | Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-07
* | | | | | | Fix shadow rendering with filtering disabledDmitry Kostenko2022-03-07
* | | | | | | Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-07
* | | | | | | Improve lighting of entities.Dmitry Kostenko2022-03-07
* | | | | | | Improve self-shadowing based on light/normal angleDmitry Kostenko2022-03-07
* | | | | | | Copy shadow mapping shader from nodes to objectsDmitry Kostenko2022-03-07
* | | | | | | Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
* | | | | | | Render shadows on entities.Dmitry Kostenko2022-03-07
* | | | | | | Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* | | | | | | Allow get_sky to return a table (#11963)Zughy2022-03-05
* | | | | | | Fix segfault with autoscale_mode (again)sfan52022-03-02
* | | | | | | Move the codebase to C++14sfan52022-02-26
* | | | | | | Fix broken dependency enabling due to missing `enabled` field (#12093)rubenwardy2022-02-24
* | | | | | | Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
* | | | | | | FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-22
* | | | | | | Add TGA test nodes to devtest (#11978)Nils Dagsson Moskopp2022-02-22
* | | | | | | Lua API: Consistently use double vs. single quotes (#12075)Lars Müller2022-02-22
* | | | | | | Clean up ClientReady packet handlingsfan52022-02-17
* | | | | | | Use absolute value for bouncy in collision (#11969)pecksin2022-02-16
* | | | | | | Apply texture pack main menu textures immediately (#12018)ROllerozxa2022-02-12
* | | | | | | Add support for 'seed' in disallow_mapgen_settings (#12023)Wuzzy2022-02-12
* | | | | | | Correct world_format.txt specification (#12061)Dennis Jenkins2022-02-12
* | | | | | | Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
* | | | | | | Increase max objects per block defaults (#12055)Lars Müller2022-02-08
* | | | | | | Remove awful Mingw32 workaroundssfan52022-02-08
* | | | | | | Update MinGW used by CIsfan52022-02-08
* | | | | | | Noise params serialization fixupGaël C2022-02-08
* | | | | | | Send HUD flags only if changedLars Müller2022-02-08
* | | | | | | Update copyright year in README (#12029)Zughy2022-02-04
* | | | | | | Fix broken server startup if curl is disabled (#12046)sfan52022-02-04
* | | | | | | Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
* | | | | | | Clean up ClientInterface lockingJude Melton-Houghton2022-02-03
* | | | | | | Add more documentation for the list[] fs element (#11979)DS2022-02-03